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Writing 'Nothing': Storytelling with Unsaid Words and Unreliable Narrators

In this 2016 GDC talk, narrative designer Mata Haggis explains how game and narrative designers can embrace ambiguity in storytelling to push the boundaries of the video game medium. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Get your GDC 2018 pass now: http://ubm.io/2gk5KTU Follow us on Twitter   / official_gdc   Check out our Facebook page for GDC exclusives   / gamedevelopersconference   Visit our site: http://ubm.io/2ctNvqZ

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