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🔴 Get bonus content by supporting Game Maker’s Toolkit - https://gamemakerstoolkit.com/support/ 🔴 // This video focuses on one of Ellie's levels in the chapter "Seattle: Day 1", and does not contain any major story spoilers // In this episode of Game Maker's Toolkit, I chat to The Last of Us Part II designer Evan Hill about the creation of the game's best level. Note: This video is not sponsored by Sony. Evan no longer works for Naughty Dog, so was not acting on behalf of the developer. I did receive a free copy of the game, but also purchased my own. Sources Florent Lebrun's concept art https://www.artstation.com/artwork/8e... Rado Markovic's concept art https://www.artstation.com/artwork/D5... David Baldwin's models https://www.artstation.com/artwork/0n... Huan Tran's unlit Ellie https://www.artstation.com/artwork/v2... As Naughty Dog Crunches On The Last Of Us II, Developers Wonder How Much Longer This Approach Can Last | Kotaku https://kotaku.com/as-naughty-dog-cru... Rockstar responds to blowback over Red Dead Redemption 2 team’s ‘100-hour’ workweeks | Polygon https://www.polygon.com/2018/10/15/17... Games shown in this episode (in order of appearance) The Last of Us Part II (Naughty Dog, 2020) Uncharted: The Lost Legacy (Naughty Dog, 2017) Red Dead Redemption 2 (Rockstar Studios, 2018) Music used in this episode Music provided by Music Vine - https://musicvine.com/ Contribute translated subtitles - https://amara.org/en-gb/videos/TKgjQj...