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Unreal Tournament 2003 Longplay

Unreal Tournament 2003 is Unreal Tournament 2004's lesser known older sibling. It was the first in what would have been a fairly regular set of annual games, not unlike something you'd get from EA, or 2K. However, for one reason or another, it was only the first of two. My guess is that with all the new and different game modes in UT2004, it started to feel less like an "annual sports title", and more like a gauntlet or experience for the player and their team to get through. Once Unreal Engine 3 came along, the costs of production due to the higher level of visual fidelity most likely increased to the point where making an annual title wasn't feasible anymore. And then eventually came Unreal Engine 4... well, the community developed Unreal Tournament Pre-Alpha Season sure looks very pretty... all 3 levels of it -_- With the unreal and epic (heheh) rise of battle royal style multiplayer games over the last few years, I doubt we'll ever see an arena based Unreal Tournament 5 any time soon. But e-sports titles like LoL, Counterstrike, Overwatch, have somewhat taken over and filled the space as well. Anyways! The final release of the game, unlike the beta, really scaled back the single player "campaign" to a handful of matches, ending in a 1v1 showdown against the champion. More or less just an expanded version of Unreal Tournament 99. The beta, on the other hand, really pushed the sports season aspect. Having minor and major leagues that you needed to work your way into. Free agents were floating around everywhere allowing you to slowly build your "dream team". But alas, what we got is what you see in this video. One of the big differences for anyone who started out in UT2004 will notice is that there are no vehicles, and the maps really are just a set "basic" arenas. UT2003 also switched to use actual audio files for music, instead of continuing with tracker files. This naturally meant a more "authentic" music experience. But I personally found that the two composers, Kevin Riepl and Starsky Partridge, had a more sombre and morose sound compared UT99. But thankfully they added many more up beat and up tempo tracks in UT2004. I play on average difficulty, because I'm mainly an idTech engine gamer, and Unreal's controls never suited me that well. That and on higher difficulties and later levels that bots become insane, so don't expect any world class, high level e-sport level of skill. Sometimes I get a nice string of kills, other times I miss the broad side of the barn... hmm. Most levels were played and replayed a few times, trying to get a good balance of entertainment and speed for the final recording. The bombing run levels especially, probably a dozen times each! I don't go through the menus, just the gameplay to show off what UT2003 was all about, and how it compared to later games such as UT2004, and Unreal Tournament 3. Gameplay was recorded at 1600x1200, maxed settings, and 8x FSAA. Which back in the early 2000's would have been unheard of.

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