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The AI of Half-Life: Finite State Machines | AI 101

In this episode of AI 101 I explore Finite State Machines: one of the most important AI techniques to ever be adopted in games. I explain the theory of how it works and their application in the game that defined game AI for a generation: Half-Life. If you're interested in learning more about finite state machines here are some links to some resources you might find useful: Finite State Machines: Theory & Implementation (Fernando Bevilacqua) https://gamedevelopment.tutsplus.com/... Common Ways to Implement Finite State Machines in Games (Alex Champandard): http://aigamedev.com/open/article/fsm... Plus if you want to look at the Half Life SDK and AI source code, check these links out: The Half-Life SDK: http://metamod.sourceforge.net/files/... The AI from Half-Life’s SDK in Retrospective (Alex Champandard): http://aigamedev.com/open/article/hal... -- AI and Games is series on research and applications of Artifical Intelligence in video games. It is a show that wouldn't be possible wthout the wonderful people who support it on Patreon.   / ai_and_games   http://www.paypal.me/AIandGames http://www.ko-fi.com/AIandGames Get yourself an AI and Games t-shirt over on Teespring! https://teespring.com/stores/aiandgames You can follow AI and Games (and me) on Facebook, Twitter and Instagram:   / aiandgames     / aiandgames     / aiandgames     / get_tuda_choppa   -- Games in this episode (in order of appearance): Half-Life Batman: Arkham Asylum Halo 2 F.E.A.R. DOOM (2016) -- The soundtrack for this episode listed below is by TeknoAxe and used under the terms of a Creative Commons 4.0 license. Major Malfunction Mellow Aether Repairing a Plasma Conduit   / teknoaxe      / teknoaxe   #HalfLife #GameAI #DOOM

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