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We’re currently witnessing the birth of a new medium. That doesn’t happen every day. Typically, when a new medium emerges, it spends its fledgling days emulating old mediums. For example, when cinema came around, it copied many aspects of theater. Shots were wide and straight-ahead, as though filmed on a stage with a proscenium. It wasn’t until much later that cinema discovered it had no proscenium. Film could do unique things, like jump cuts and close-ups (the elements and techniques that cinema is now best known for.) We’re at a similar crux in the evolution of augmented reality. We don’t know what AR is capable of or how best to use it. The only way this medium is going to come into its own, is if lots of artists make lots of art with it. WHAT YOU’LL LEARN IN THIS SESSION: - AR process overview - Constraints and opportunities when creating AR experiences - Best practices for designing AR experiences - Tools and tips for thinking spatially during the design process - How to direct the eye in spatial experiences - Interaction techniques for creating agency and authenticity - How to use spatial sound to create world presence and direct attention - How to utilize the unique capabilities of augmented reality CHECK OUT MORE OF MY AR ART: http://www.dunawaysmith.com / dunawaysmith / dunawaysmith / dunaway_smith All the music in this was written and performed by me :) If you like it, check out my other stuff at http://www.boneandbell.com.