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Sorry for the length on this one, I covered a lot of content and subjects. And I also went on a bit of a rambling session. I'll throw time stamps in to avoid some of the dragging bits. I wanted to focus primarily on the combat side as well as go over how to set up Enemy features that can sometimes be difficult to code. I showed several examples and how to use some of the modules that you have at your disposal to learn how to create new effects. I am more than happy to help you code anything you might be having trouble with, just list the feature and the creature and ill reply back with a solution or a detailed reason why it can't work and tips on how to get around it to make it work for your game. Modules: Combat Focus - https://github.com/Oromis/foundry-com... C.U.B - https://github.com/death-save/combat-... DAE - https://gitlab.com/tposney/dae DAE SRD - https://github.com/kandashi/Dynamic-E... Easy Target - https://bitbucket.org/Fyorl/easy-target Lib Wrapper - https://github.com/ruipin/fvtt-lib-wr... Midi QOL - https://gitlab.com/tposney/midi-qol Tabbed Chatlog - https://github.com/cswendrowski/Found... Tidy 5e Sheet - https://github.com/sdenec/tidy5e-sheet Token Action HUD - https://github.com/espositos/fvtt-tok... Additional Effects to use with Midi QOL and DAE - https://gitlab.com/tposney/midi-qol/-... Time Stamp - 0:00 - Intro