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I've been working on adjusting stats and visual effects to match an actual flamethrower, to make it a cool weapon worth using. With the changes mentioned down below, the weapon is now usable and offers additional/alternative playstyle without breaking gun balance. *===Changes made===* (M16 stats provided to compare side to side) *Gravity:* Now has bullet drop *Max Reach:* +103% further (from 12m to 25.8m reach), M16 has 126m reach *Bullet velocity buff:* +50% faster (from 30m/s to 45m/s), M16 has 450m/s bullet velocity *Max Damage:* 9 (no changes), M16 has 15 *Min Damage:* 5 (no changes), M16 has 9 *Bullet Deviation:* 1.0 (no changes), M16 has 0.9 deviation *Rate of Fire:* 1800 (no changes), M16 has 360 Max Reach: +103% further from (12m to 25.8m reach), M16 has 126m reach Bullet velocity buff: +50% faster (30m/s 45m/s), M16 has 450m/s bullet velocity Max Damage: 9 (no changes), M16 has 15 Min Damage: 5 (no changes), M16 has 9 Bullet Deviation: 1.0 (no changes), M16 has 0.9 deviation Rate of Fire: 1800 (no changes), M16 has 360