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Technique vs real players: • Видео http://biffotasty.blogspot.com Music: http://projectdolphin.bandcamp.com/al... This is a new technique and entirely different from the method used by Vangief and other Zangief players. The existing method requires the player to hide or 'buffer' half of the motion in a normal or jump. This does not. Its practicality is exactly parallel to how hardcore a player you are. So, if you're not hardcore, then it won't be practical. Although technically, you only need 4 inputs after initiating your jump animation(up, right, down and left). You will most likely be going past diagonals. This will mean you have 7 frames to hit 7 inputs. EXTRA NOTE (as pointed out by thechap82): Method 2 actually acts as a throw-tech AND armour-cancel option select. As well as being a standing super. Expect 'desk sucks' Ep.2 to heavily feature this. This description... ...is over.