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ZBrush Character Creation, Cinema 4D, Redshift 3D 6/6 Join renowned instructor Joe Herman and Maxon Trainer and expert Elly Wade for a new six-part webinar series that will show you how to sculpt, texture, add hair and rig 3D characters using ZBrush, Cinema 4D and Redshift. Design a rigged character ready for animation in just 6 sessions! These 2-hour webinars take you through the multiple disciplines of creating a character and include sample project files and assets. Attendees can ask live questions throughout the sessions and are invited to follow along with the techniques. These webinars are also recorded and available to re-watch in your own time. Watch the recordings here: Missed a session: Watch the recordings here: Hands-on with Maxon Attendees will also have access to an extended trial of Maxon one throughout the six-week course - just send the request to Elly at: [email protected], with #HOWMaxon in the subject line. Episode 1: Sculpting a Cartoon Character in ZBrush Episode 2: Prepare and Convert the Character for Animation Episode 3: Unwrapping and Texturing the Model Episode 4: Adding Hair to the Model Episode 5: Rigging the Body Episode 6: Rigging the face In the final episode, you’ll create a face rig for the character in order to animate facial expressions and phonemes. You’ll begin storing the expressions inside the C4D’s Pose Library. Register free: https://attendee.gotowebinar.com/regi... 00:00:00 Welcome 00:01:14 About this Course 00:01:57 Housekeeping 00:04:58 Summary class 1-5 00:08:48 Face Rig Session 00:09:23 __ Phonemes 00:10:42 __ Concepts, Variations 00:13:07 Q Blend shapes ZBrush to C4D 00:14:37 Face Rigging Options 00:14:47 __ Pose Morph technique 00:17:26 __ Joint based rig 00:20:02 __ Morphs v. Joints 00:22:10 Face PoseMorph Session 00:23:58 __ Head main Controller 00:24:55 __ Setup Pose Morph Tag 00:26:02 __ Defining First Pose 00:29:43 __ Edit v Animate mode 00:30:00 __ Eye lid close Pose 00:32:09 __ Smile, Soft Selection 00:35:22 __ Frown Pose 00:35:58 __ M-B-P Phonemes 00:39:14 __ Ah sound 00:42:17 __ Lying Pose 00:43:25 __ Go to Animate Mode 00:43:51 __ Pose Mixer 00:44:58 __ Animate Head, Face 00:46:51 __ Talking Poses, Phonemes 00:51:17 __ Summary Pose Morph 00:53:01 Q Soft Selection along edges, borders 00:56:45 Q Special poses for extreme 00:58:08 Q Combining two Pose Morph 01:00:17 Face Joint based Session 01:00:51 __ Eyebrows, Symmetry, Snap 01:04:09 __ Naming Groups 01:06:20 __ Weight Manager, Skin 01:07:50 __ Joints lists 01:09:04 __ Weight Symmetry 01:10:27 __ SDS off, to see weight 01:10:31 __ Weighting process 01:15:15 __ Checking the Weight 01:17:28 __ Controller, Constraints 01:21:58 Q Pose Morph and Materials 01:22:30 Q Polygon Modeling issue 01:23:59 Q Rotating the Head, Joints 01:25:18 Q Adding details, weighted 01:28:53 __ Cheeks, Joints 01:30:39 __ Mouth, elaboration 01:32:41 __ Joint per point 01:34:31 __ 100% weight, importance 01:39:22 __ Chaw rigging 01:40:23 __ Tongue, Joint, IK Spline 01:44:36 __ Naming Tool, [-$N] 01:46:38 __ Fit to Relative, IK Spline 01:47:27 __ Handles –– Controller 01:52:41 __ Eye, rigging 01:54:06 Tip –– Freeze to reset easily 01:56:25 __ Eye [cont] Constraint 01:59:28 __ Aim Constraint, Flashy Eye 02:00:23 __ Eye, Controller, sub-controller 02:03:07 Q Vertice weighted to Spline 02:04:17 Positive Feedback Audience 02:04:57 Closing chat, Elly and Joe 02:06:52 Thank you and Bye! Download project files and course outline: https://bit.ly/HOWMaxon_Files_Rigging Missed a session? Watch the recordings here: Hands-on with Maxon