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X5 GHOST TEST & ANALYSIS ADDED IN PATCH 1.06 OF MASS EFFECT ANDROMEDA 7 лет назад


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X5 GHOST TEST & ANALYSIS ADDED IN PATCH 1.06 OF MASS EFFECT ANDROMEDA

The X5 Ghost is an Assault Rifle added in Patch 1.06 on the 10th of May in Mass Effect Andromeda, I have already tested this gun thoroughly with all relevant behaviour augments and then against the current AR champion to find some very interesting results. !WARNING! As of the 10th of May the X5 Ghost cannot be deconstructed to regain the augments used in crafting and can only currently be destroyed. Bear this in mind. Check me out on: •   / xainekhlorik   •   / xainesworld   •   / xainesworld   The X5 Ghost is a fully automatic Assault Rifle made in the Andromeda Galaxy from the design of the M-8 Avenger, considering how bad the Avenger is, I'm glad they found a way to make it cool. The idea that this is the first of potentially many weapons that will be invented or upgraded the longer we're in the Andromeda Galaxy and around more alien technology is a very cool one, I hope this isn't just quick addition and is one of many more. Stat wise its distribution is different to ones we already have which is great, The damage is on the high side of low, for me showing 57 at rank 1 and 89 and rank 10, the rate of fire is a very speedy 600 with and unchanging clip size of 90, the max ammunition is decent at rank 10 being 704 and it's accuracy is quite good even at rank 1 with it being a very good 114 at rank 10, with the last stat weight being impressive and very usable at 16 at rank 1 and 8 at rank 10. Keep in mind that these numbers may be slightly different for you depending on your skills and profile chosen. For testing, i'll be using a rank 6 version of the weapon. The First thing I notice is that while this is a Rare Blueprint costing the research points to match it only has 2 Augment Slots by default or 3 for me with the cryo pod perk. Weapon Field Test & Showcase Videos: Shotguns    • BEST SHOTGUNS IN MASS EFFECT ANDROMED...   Assault Rifles    • BEST ASSAULT RIFLES WITH AUGMENTS & M...   Sniper Rifles    • BEST SNIPER RIFLES IN MASS EFFECT AND...   Pistols    • PISTOL TESTING & SHOWCASE WITH AUGMEN...   SMGs    • BEST SMG TEST & SHOWCASE WITH AUGMENT...   Special Pistols    • TALON, SCORPION & N7 EAGLE FIELD TEST...   Melee    • MELEE TESTING & SHOWCASE WITH AUGMENT...   Armour Showcase & Analysis Videos: Armour Showcase & Analysis    • ARMOUR ANALYSIS & SHOWCASE IN MASS EF...   Armour Augments    • ARMOUR AUGMENTS, A COMPREHENSIVE GUID...   Cupids Revenge - Ethereal by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...) Source: http://incompetech.com/music/royalty-... Artist: http://incompetech.com/ Join me in this full playthrough livestream for MASS EFFECT: ANDROMEDA where we'll see what's really happening around the Heleus Cluster.    / @xainesworld   Check out my Mass Effect Andromeda Tips Tricks and Guide videos    • MASS EFFECT: ANDROMEDA Tips, Tricks &...   Mass Effect Links: • Livestream Playlist    • Mass Effect: Andromeda Livestreams   • Tips, Tricks & Guides Playlist    • MASS EFFECT: ANDROMEDA Tips, Tricks &...   • Official Website https://www.masseffect.com/ • MASS EFFECT: ANDROMEDA Launch Trailer    • MASS EFFECT™: ANDROMEDA – Official La...   • Mass Effect Youtube Channel    / biowaremasseffect   • Origin (EA Access) https://www.origin.com/en-us/store/or... Mass Effect: Andromeda is an action role-playing game in which the player takes control of either Scott or Sara Ryder from a third-person perspective. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on how the Ryder twins look. Upon beating the game, a New Game+ is unlocked, which allows the player to restart the game with certain bonuses and switch to using the other Ryder, if interested. Players can also choose to continue playing with their existing character and complete unfinished missions. Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different character classes that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Experience points for spending on skills are earned by completing missions, and there is no cap on the number of points that can be earned. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.

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