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Fast and easy UV - World Aligned Texture inside UE.

How to work with Unreal Engine 5 UV coordinates. Few simple methods. Creating World-Aligned Textures without tiling. #epicgames #vfx #cg #gamedevelopment #filmmaking #3d #quixel #unrealengine #unrealengine5 #ue5 #cgi In Unreal Engine, a World Aligned Texture is a technique used to apply a texture to a surface in a way that it appears to be aligned with the world coordinates rather than the object's local coordinates. This can be useful for certain effects, like decals or materials that need to be applied consistently across the entire level, regardless of the orientation of individual objects. Here's a step-by-step guide on how to create a World Aligned Texture in Unreal Engine: 1. Create a Material: In the Content Browser, right-click and select "Material." Give it a descriptive name. 2. Open the Material Editor: Double-click on the newly created material to open the Material Editor. 3. Texture Sampler: Add a texture sample node by right-clicking and searching for "Texture Sample." This node represents the texture you want to apply. 4. Texture Coordinates: Add a "World Aligned Texture Coordinates" node. This node generates texture coordinates based on the world coordinates rather than the object's local coordinates. Connect the World Aligned Texture Coordinates node to the UV input of the Texture Sample node. 5. Adjust Mapping Scale: You may need to adjust the tiling/scale of the texture. You can do this by adding a "Multiply" node and connecting it to the UV output of the World Aligned Texture Coordinates node. Connect a scalar parameter or constant to the multiply node to control the tiling/scale. 6. Connect to Material Output: Connect the output of the Texture Sample node to the Base Color or other relevant input on the Material Output node. 7. Apply Material to Mesh: Apply the material to the mesh you want to have the World Aligned Texture. 8. Adjust Material Settings: In the Details panel of the material, you might need to adjust settings like tiling or rotation, depending on your specific needs. 9. Preview and Adjust: Use the Material Editor's preview window or go into the game view to see how the World Aligned Texture looks on your mesh. Make adjustments as necessary. 10. Save and Apply: Save your material and apply it to other objects in your scene as needed. This setup allows the texture to be applied consistently across the world, regardless of the orientation of individual objects. Adjust the tiling and other parameters as needed to achieve the desired visual result. Keep in mind that this technique is useful for certain scenarios, and the choice of whether to use it depends on the specific requirements of your project. ----------------------------------------------- Follow Cg-school.org: Telegram - https://t.me/cgschoolorg FB -   / comp.graphics.school   Instagram -   / cg.school   TikTok -   / cgschoolorg  

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