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Скачать с ютуб NBA PRESEASON - Timberwolves vs Lakers | PS5 [4K60] Realistic ULTRA Graphics Gameplay в хорошем качестве

NBA PRESEASON - Timberwolves vs Lakers | PS5 [4K60] Realistic ULTRA Graphics Gameplay 2 недели назад


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NBA PRESEASON - Timberwolves vs Lakers | PS5 [4K60] Realistic ULTRA Graphics Gameplay

NBA 2K25 Official Full Next-Gen Gameplay Powered by ProPLAY™ NBA 2K25 introduces ProPLAY™, a groundbreaking technology that brings authentic NBA movements directly into the game. With thousands of new animations and a revamped dribbling engine, ProPLAY™ delivers more immersive and realistic gameplay than ever before. Enjoy enhanced offensive and defensive controls, including Shot Canceling, Signature Go-To Shots, and a new defensive cutoff system. Experience the future of sports simulation in NBA 2K25. #NBA2K25 #NBA #2K25 AI GAMEPLAY To make AI play a more complementary role in NBA 2K25, we made improvements to Court Spacing, Offense, Defense, Coaching, and the AI Difficulty to elevate your overall experience. Take a look at some of the key changes below: COURT SPACING Our new spacing engine has over 20 adjustment locations from inside the 3-point line that feeds AI a constant stream of spacing information yielding life-like results. Individual freelance has also been redesigned to account for this new spacing engine. This extends to the tech that drives AI double team reactions to increase the priority of spacing during double teams. OFFENSE We revamped our cut to basket logic for the AI to lessen untimely cuts to the rim in freelance by your AI teammates, leading to better driving lanes and drive and kick opportunities. DEFENSE A redesign of our defensive help logic, allowing for better pursuit angles and rotations. COACHING Players now have the ability to save and share their playbooks with the NBA 2K community! AI DIFFICULTY AI difficulty is now based on more than just shooting percentages. Lower difficulties will experience less aggressive offense and defense, and make fewer strategy changes or adjustments. We scaled on-ball defensive delays per difficulty so attacking the basket on lower-level AI is easier, including increased body-up win resolutions for easier blow-bys. 👊 THANKS FOR WATCHING and don't forget to like, comment, and subscribe! Very grateful for all the recent support! ----------------------------­--------------------    / @undftd4k   facebook.com/@UNDFTD2K ----------------------------­-------------------

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