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Скачать с ютуб ammo types & range tested - red dead online в хорошем качестве

ammo types & range tested - red dead online 5 лет назад


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ammo types & range tested - red dead online

see pinned comment for latest info i've tried to answer some of your questions from my last video at the end. timestamps: 00:22 - ammo tests (close and far range) 03:27 - split ammo tests 04:11 - high velocity bugged? 05:11 - bloom tests 05:37 - range tests 06:26 - some questions answered these tests aren't supposed to show exact damage and kills, just to show how the ammo behaves relative to each other. I have maxed health, lulz has 90% maxed health and both of us are max underweight. I did a couple of tests with smurfinUSA and he has maxed health (idk his weight). we weren't using any cards from the results i think if you do most of your shooting from lock-on distance you should use high velocity, but if you're doing most of your shooting closer to the target you should use express or split (they're basically the same). there was a weird bug though that only happened with high velocity quite a few times. at lock-on range they wouldn't do any damage, but express would. i checked and the gun condition was very good. this might not happen in showdowns because i think showdowns ignore gun condition, but i would keep an eye on it and switch back to express if you think HV isn't working. the bloom for all ammo types is practically the same, which makes me think the accuracy stat is less about the bloom shrink speed and more about higher chance of doing damage while the bloom is large. for range, upgrades like rifling and ammo like high velocity, that increase the range stat do nothing to change the point that the weapon locks on. they will increase the maximum distance beyond lock-on that the weapon does damage, and i'm pretty sure they increase the damage a little at the point of lock-on. the further you are from your target the less damage your shots do. i'm wondering now if to increase chances of 1-shot at lock-on range or when sniping i should have used high velocity instead of express, but its too late now and i didn't want to bug my testers again. most weapons in each class have the exact same lock-on point. i tested this because i'd heard people say for example that the lancaster with high velocity has 'better range' than the varmint. i'll try to do an update with the pamphlet ammo but am trying to finish all the cards first. thanks again to lulzcakee and smurfinUSA who were patient af (this took HOURS). sorry for the length i considered chopping it into smaller parts but in the end thought meh fuck it. it isn't monetised i'm not a youtuber music: 1. nymano - i wish i could sleep 2. a l e x - proud of you (feat alicks) 3. vague 5d - is reality really real?? 4. what i wish - reflections 5. kalaido - hanging lanterns

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