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After recently uploading a video about the Dreamcast tech demo of Scud Race running on the PC (which you can see here: • Scud Race Tech Demo for Dreamcast Wor... ) the topic of Daytona USA 2001 for the Dreamcast came up a few times again. This got me a bit nostalgic to see the game running again. Not that long ago I uploaded some videos of the new tracks from the game Daytona USA 2001 - Rin Rin Rink Mirror Reverse (Flycast) - • Daytona USA 2001 - Rin Rin Rink Mirro... Daytona USA 2001 - Mermaid Lake Mirror Reverse (Flycast) - • Daytona USA 2001 - Mermaid Lake Mirr... Daytona USA 2001 - Circuit Pixie Mirror Reverse (Flycast) - • Daytona USA 2001 - Circuit Pixie Mirr... running in mirror reverse mode, so I decided to do the same here with the tracks lifted from Championship Circuit Edition from the Saturn. I also a played a little 777 Speedway in mirror reverse too. I initially forgot I'd played the three new stages in mirror reverse and actually played the initial games in just reverse without the mirror. I'm using Flycast emulator here, which very nicely upscales the Dreamcast graphics and adds in widescreen, but does have a few graphical bugs, that seem to make parts of the cars logos disappear. I was just using an Xbox 360 pad on the game's default sensitivity option for these videos, rather than my racing wheel. Just playing with a 360 pad the game doesn't handle too badly at all, nowhere near as bad as I remember it playing with an actual DC pad. Using the Hornet the pad sensitivity still feels quite high. It was still quite easy to start fishtailing and oversteering, especially on 777 Speedway as you're trying to steer around the CPU cars. The Falcon and the Red Catwere much less slippy and easy to control with the pad though. I think maybe the DC thumbstick just isn't all the great when it comes to this game, as I think it's got quite a small amount of movement on it's X axis comparatively compared to the superior Xbox 360 pad. #DaytonaUSA2001 #DaytonaUSA #Flycast