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Call of Duty 2 is a 2005 first-person shooter video game developed by Infinity Ward and published by Activision in most regions of the world. It is the second installment of the Call of Duty series. Announced by Activision on April 7, 2005, the game was released for Microsoft Windows on October 25, 2005, and as a launch title for the Xbox 360 on November 22, 2005. Other versions were eventually released for OS X, mobile phones, and Pocket PCs. The game is set during World War II and the campaign mode is experienced through the perspectives of four soldiers: one in the Red Army, one in the United States Army, and two in the British Army. It contains four individual campaigns, split into three stories, with a total of 27 missions. Many features were added and changed from the original Call of Duty, notably regenerating health and an icon that indicates a nearby grenade about to explode. The game drew critical praise, particularly for the graphics, sound, and the regenerating health system. The Xbox 360 version sold more than 250,000 copies in its first week, more than 2 million copies by January 2008, and nearly 6 million copies by November 2013. It is considered to be one of the best video games of all time. Call of Duty 2 is a first-person shooter that has a single-player story mode and a multiplayer mode. The player takes on the roles of several Allied protagonists in specific missions during World War II. The player can crouch and lie prone, and is able to scale low walls and other obstacles. The player can carry two firearms, and may swap them for others found on the battlefield. A gun's iron sights can be used to aim more accurately. Fragmentation and smoke grenades can be carried. Emplaced weapons such as machine guns and flak cannons are available in some locations. Some missions place the player in control of a tank. A compass on the heads-up display (HUD) shows allies, enemies, and markers that indicate locations the player must reach, areas to defend, or enemy artillery pieces or tanks that the player must plant explosives on to disable. The player has binoculars. Generally ignored during infantry-centric missions, they are useful for scouting and vital to the long-range use of the Crusader tanks and a mission in which the player must direct artillery fire to defend a town. Should the player take severe damage, the screen will turn red and the sound of the character's heartbeat will increase in volume; these indicate that the player's health is low. Health is only restored through automatic recharging when the player is not taking fire. Some attacks will kill the player instantly, such as nearby explosions by grenades or shells. A player who dies restarts from the last checkpoint. In April 2006, Infinity Ward released Call of Duty 2 Radiant, which allows a player to create their own multiplayer or single-player maps. The mapmaker includes Maya plug-in support, an effects editor, and an asset manager that allows custom models to be made and imported into the game, as well as custom effects. Campaign Call of Duty 2 contains three individual campaigns, fought in the roles of four World War II soldiers, for a total of 27 missions. The game has four difficulty levels: Easy, Regular, Hardened, and Veteran. Call of Duty 2 features several game types: Deathmatch, Team Deathmatch, Search & Destroy, Capture the Flag and Headquarters.[17] The maps include Normandy, Africa, and Russia. Each team can choose a variety of weapons, depending on the map. Players can choose between American soldiers, Soviet soldiers, and British soldiers for the Allied forces, while the Axis forces must play as German soldiers.[18] Each PC multiplayer server can hold a maximum of 64 players, while the limit is eight players on Xbox.[19] In the Xbox 360 version, players can play on Xbox Live and get new map packs. There are 13 official maps, including three remakes from the original Call of Duty. There are three extra map packs (Bonus Pack, Skirmish Pack, and Invasion Pack) that add a total of eight maps.