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Houdini's COP context has been rearchitected into Copernicus in Houdini 20.5! With Copernicus, you will have many new features and one of the big one is the ability to author procedural textures. This presentation will focus on that aspect, demonstrating its capabilities and techniques through a couple of detailed examples. Nikola Damjanov is a generalist 3D artist with 15 years of experience. He transitioned from engineering to interactive media early in his career. Starting with creating models, animations, and VFX for music videos and movies, he later delved into architectural and product visualization, graphics, web design, and interactive art installations. He found his passion as a game artist, continuously honing his skills by exploring new tools and staying updated on tech innovations. Currently working as a lead game artist at Nordeus, Nikola is dedicated to shaping the company culture through mentoring, hiring, and active involvement in game-art communities. He enjoys sharing knowledge and learning from others in the industry. 00:00 Intro 04:32 Copernicus 07:52 The Glass Scene 10:16 The Cave Scene 19:35 The Tire Scene 23:06 The Space Scene 29:59 The Mushroom House 37:41 The Flower 48:51 The Prison 49:36 Q&A