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Скачать с ютуб Riverbed Soul Saver - Lunatic - Perfect (NMNBNHFS) - FutoB в хорошем качестве

Riverbed Soul Saver - Lunatic - Perfect (NMNBNHFS) - FutoB 4 года назад


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Riverbed Soul Saver - Lunatic - Perfect (NMNBNHFS) - FutoB

The NH is actually kind of redundant because you can't hyper without bombing, but I put it there for clarity anyway. The stages are really annoying to learn but satisfying to execute. If you're planning to steal routes, remember that Tojiko placements are important too! I made several mistakes in this run because had I just woken up: Roughly 75% of the way through stage 2, I should have either killed all of the pink kunai fairies before they fired or waited for them to fire then gone around the mass of bullets. I'm lucky I even lived. Minor slip-up on Hatsuna's first spell. Not counting the first movement in the opposite direction (spells have extreme damage resistance for the first couple of seconds after they begin), if you can force her to move in the same direction repeatedly, you can down the spell before you reach the edge of the screen. I accidentally crossed over to her other side while dodging bullets and she moved the wrong way. On Himemiko's second spell, getting her to move back to the middle after her first movement off to the side makes things significantly less dumb. I wasn't supposed to move up that early either, but I panicked because things weren't going according to plan. Again, I'm lucky it ended before I died. On Tarumi's second nonspell, the 6th wave of fists should be directed down the middle (they're not exactly in sync with the movement of the walls). I misdirected them a bit too far to the side I was heading towards and nearly ran out of space. On Momohime's second spell, you can also end the spell if you start in the corner and get the boss to follow you (remember to reposition Tojiko). I got paranoid of some lousy bullet placement and moved a bit too fast, causing Momohime to be unable to keep up with me and I wound up being forced to restream in the opposite direction. I've never restreamed on this spell ever so that was pretty scary. Other assorted miscellany I want to rant about: You can get terrible situations on Hatsuna's second and third spells. She can spawn the lightning walls in horrible locations, forcing you away from her, or in the case of the final, keep teleporting to the opposite side of the screen. Also regarding Hatsuna, her curvy lasers don't travel along a set trajectory unlike what you'd expect. They drift sideways a little bit, so if the laser misses you slightly and you sit still, you might still get clipped by the end of it. Whoever designed Himemiko's nons should seriously rethink their life. Especially the first one, which is the least consistent attack in the game. It can either be completely free or wall you unconditionally. The spell history on Momohime's first spell is screwed up because the devs didn't account for a thousands' digit (apparently they didn't expect someone to attempt the same thing more than 999 times). So that's 1068, not 068. Speaking of that spell, it took me a long time to get consistent at it, but I'm really happy with my general performance in recent times (at least ~80%). There's a method to how the stars spawn, and I used to think that knowledge would be useful, but it really isn't. Just read and dodge, I guess.

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