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Welcome ladies and gentlemen, boys and girls, kids and adults, recruits and veterans, filthy elves and salty zealots, to yet another Warhammer: Vermintide 2 - Winds of magic mechanic's guide. This time were gonna go through the 5 monster boss spawns that will sometimes spawn mid run and how to deal with them. I tried to apply your feedback so I would love to know if I understood you guys correctly and stay tuned for part 2 where we tackle lords aka event bosses. Stay awesome guys! Video segments ↪Intro and Overview: 0:00 ↪1. Rat Ogre: 0:51 ↪2: Stormfiend: 2:50 ↪3. Bile Troll: 4:36 ↪4. Chaos Spawn: 8:10 ↪5. Minotaur: 11:43 ↪Outtro and KABOOM: 14:40 About me 3.300+ Hour Warhammer: Vermintide 2 veteran with all of Okri's challenges done with the exception of a few 100 win hats. I spend a lot of time in Vermintide on the modded realm challenging myself with interesting solo run's with special modifiers. I'm a filthy elf main closely followed by my trusty self exploding wizard. I have however played all characters above 30+100 on the official realm. Tipping Jar https://www.donationalerts.com/r/thep... Links ↪Website: http://vermintideamplified.simplesite... ↪ YouTube: https://www.youtube.com/ThePartyKnife... ↪ Steam account: https://steamcommunity.com/id/tyrrano... ↪ Twitch stream: / thepartyknife ↪ Join me on Discord: / discord