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Enable English Closed Captions for additional descriptions and explinations. 0:00 Method Demonstration 1:30 UIM Use Example Method Synopsis: This method involves using the Hunter's Kit at the Fountain of Rune to cast the Lunar Spell Hunters Kit, opening the kit, and filling it with the contents. Then, by moving the Impling Jars to the end of the Hunter's Kit, we are able to utilize it as a more functional Jar Generator, allowing you to fill and empty your inventory at will with as many jars as you can collect. The Hunter's Kit was updated on the 24th of April 2024 to allow storage of Impling Jars within the kit. With this, there is now an easier and more practical way to store and use Impling Jars, especially for UIM account types. By utilizing the lunar spell Hunter Kit, we are able to create an Impling Jar (and a few other, currently, useless in large amount items) every 4 ticks, without the need for any input costs. Because of this, depending on how long it takes the individual person to catch the required imps for a Jar Generator, this method could possibly be the fastest method for some account types to gather a large amount of jars for an upcoming clue scroll grind, or to otherwise make money selling impling jars. If it would take longer than 80 seconds (33 impling jars, 4 ticks to spawn a jar, 0.6 seconds per tick) to capture three essence implings, two eclectic implings, and a nature impling, it is more jars per hour to utilize this method. All that is needed is the Hunter's Kit itself, and for the player to be on the Lunar Spellbook. UIM accounts may wish to death pile their items at a death-safe pile (e.g. nettles at Edgeville), as items stored in the Hunter's Kit are saved on death, so long as the kit is saved. If the Hunter's Kit is lost, all items will remain inside and can be accessed by receiving another Hunter's Kit, thus allowing UIM players to grind a large amount of Impling Jars to be acquired ahead of time, and may choose to stop doing impling and come back to it at a later point, retaining all of their jars in the process. Because we are not skulling, and the Kit is safe on death, so long as you don't bring additional items, your Kit and all items inside are completely safe once you deposit the spells items into the Kit itself, making the method completely safe, even if you being PK'd, and offer nothing of value to prospective hunters of a different flavor. You can also utilize this method on Hardcore accounts as well, it will just require the use of Astral runes and, preferably, an elemental Earth staff of some flavor. Using the Fountain of Rune in the wilderness simply makes this method free from an input point of view, and can effectively "save" 255-600k an hour in Astral rune costs, and allows quick accumulation of jars for collection log accounts, clue scroll enjoyers, and low barrier of entry main accounts that want a simple way to make some simple cash. Astral Rune Costs: Hunter Kit Spell: 2 Astral runes, 4 ticks per cast Baba Yaga (Assuming 85gp average cost): 255k Scar Essence Mine (200 gp per rune): 600k