Русские видео

Сейчас в тренде

Иностранные видео


Скачать с ютуб Twilight 2000 (4th Edition, Free League, 2021) | Rules Breakdown в хорошем качестве

Twilight 2000 (4th Edition, Free League, 2021) | Rules Breakdown 2 года назад


Если кнопки скачивания не загрузились НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу страницы.
Спасибо за использование сервиса savevideohd.ru



Twilight 2000 (4th Edition, Free League, 2021) | Rules Breakdown

Please Subscribe to our Channel:    / @rpggamer   Please help support the channel, here's our Patreon:   / _rpggamer   Denver: City of Shadows (Shadowrun, FASA, 1995) | Retro RPG    • Denver: City of Shadows (Shadowrun, F...   d20 Modern (Wizards of the Coast, 2002) | Rules Breakdown    • d20 Modern (Wizards of the Coast, 200...   Description: A classic roleplaying game returns. The new retro-apocalypotic edition of Twilight: 2000, published in partnership with Game Designers' Workshop, goes back to the roots of the franchise with a boxed set for sandbox roleplaying in the devastation of World War III. The new edition will be the fourth in the series, the first being released by GDW in 1984. Just like the original version, the new edition is set in a year 2000 devastated by war – now in an alternate timeline where the Moscow Coup of 1991 succeeded and the Soviet Union never collapsed. Just like the original game, the new edition of Twilight: 2000 is set in Poland, but the game also offers an alternative Swedish setting, as well as advice on how to place the game anywhere in the world. In the game, players take roles of survivors in the aftermath of World War III – soldiers or civilians. Their goal, beyond surviving for another day, can be to find a way back home, to carve out their own fiefdom where they are, to find out more about the mysterious Operation Reset, and maybe, just maybe, make the world a little bit better again. The core gameplay builds on the hexcrawling system established in Mutant: Year Zero and Forbidden Lands RPGs (both Silver ENnie winners for Best Rules, in 2015 and 2019), developing it further to fit the gritty world of Twilight: 2000. The characters explore the devastated lands using a large hexagon map of Poland or Sweden – or wherever in the world you wish to place your campaign. The core rules of the game build on the Year Zero Engine (used in award-winning RPGs such as ALIEN, Tales From the Loop, Forbidden Lands and Mutant: Year Zero), but heavily adapted to fit Twilight: 2000 and its focus on gear and gritty realism. Twilight: 2000 will be crunchier and have less random elements than other YZE games. Twilight: 2000 will get a solid ruleset that captures the gritty, realistic feel of the original, but in a more accessible way and that fully realizes the potential for sandbox gameplay. We aim for a system that retains depth and complexity, but that is less granular and easier to use. Instead of a dice pool as in other YZE games, Twilight: 2000 uses a two-dice system. You'll roll one base die for your skill and one base die for the attribute connected to that skill. Base dice range from D6s to D12s. Skills and attributes are rated from A to D, with a better score giving you a better die to roll. Attributes and skills are fairly broad, with specialties used to fine-tune your character. Combat uses battlemaps with 10-meter hexes to regulate movement and ranged attacks. Extensive systems for critical injuries as well as component damage to vehicles give crunch to the system, while keeping it fast and playable. #twilight2000 #rpg

Comments