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Скачать с ютуб C64 Longplay [057] Mayhem in Monsterland в хорошем качестве

C64 Longplay [057] Mayhem in Monsterland 11 лет назад


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C64 Longplay [057] Mayhem in Monsterland

http://www.recordedc64games.org/modul... Played by: Ironclaw Story: An apprentice magician dinosaur living in Monsterland, Theo Saurus, made a mistake while practising a spell one day. He turned the lands Jellyland, Pipeland, Spottyland, Cherryland, and Rockland into sad places, void of color or life. Theo began living underground in a hidden cave to avoid the wrath of the other monsters until discovered one day by the hero of the story, Mayhem. Mayhem promised to bring Theo the necessary magic dust to transform Monsterland to its previous happy state. Comment: I looked though some screenshots of C64 games and saw this game with its cute graphics. This was the reason I wanted to record it. Then when I Googled a bit about the game to see how many levels it had etc, I saw that this game is something quite amazing. According to what I read, this game has gotten 100% perfect score in a game magazine (donno which one) and back then people saw this game do things they never thought was possible on a C64. They say this game has great speed, like an arcade game. So, seems like this little gem is an 8-bit masterpiece. For some reason I only got the super star bonus for stage 1, but not for the others, I couldn't find enough stars. Donno why that is, I looked pretty much everywhere. Then later I just slacked a bit with the stars, only needed enough to meet the quota to be able to complete the level. But from all the stars I could find (even though I didn't pick them all up), I was always short on enough for the super star bonus. The super star bonus on stage 1 gave me 5 million points! (probably because of the x5 miltiplier) Then all the other stages without super star bonuses just gave me a total of approx 1 million extra points on top of the 5 million from stage 1 alone. Usually I like to center everything, because in emulators (WinUAE and Vice anyway), the screens of a game can be placed pretty much anywhere. I did center everything, but had to redo all the editing a second time because I messed up one thing, so the second time I didn't bother centering all screens, only the important parts. Timestamps: 00:35 - stage 1 : Jellyland (sad) 03:42 - stage 1 : Jellyland (happy) 08:38 - stage 2 : Pipeland (sad) 11:53 - stage 2 : Pipeland (happy) 17:36 - stage 3 : Spottyland (sad) 21:38 - stage 3 : Spottyland (happy) 28:03 - stage 4 : Cherryland (sad) 30:38 - stage 4 : Cherryland (happy) 36:16 - stage 5 : Rockland (sad) 38:29 - stage 5 : Rockland (happy) (extra long tune this time in the stage preview part because I wanted to include the whole tune... 95% of it anyway) 45:51 - Outro/Ending

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