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Tutorial & Solo Playthrough of The Plum Island Horror - Part One

In this video, I teach and play through the solo mode of The Plum Island Horror by Hermann Luttmann and GMT Games. In The Plum Island Horror, you lead a faction of survivors to rescue civilians and keep the horrors at bay. In the solo mode, you control at least two factions. This is part one of a two-part video tutorial series. Please see this description or the pinned comment for rules corrections and clarifications. Disclaimer: I purchased this game myself through GMT's p500 system. My opinions are my own. Publisher Link: https://www.gmtgames.com/p-940-the-pl... BGG Link: https://boardgamegeek.com/boardgame/3... Corrections and Clarifications: Emphasis: After each close combat with a Horrors unit, add one Biohazard cube to the bag. Correction: A Shield roll during a ranged attack only does damage if the target is in a Field. If the target is in a building or forest, a Shield roll is considered a Miss. Clarification: A unit that survives a last stand moves one space from that location, but cannot move north. If it cannot move, it cannot perform a last stand. Correction: I had mentioned that the Exhausted Location markers get removed at the end of the round. They get removed at the end of the day (end of each night round). Correction: When using the medi-vac helicopter, it must be not be disabled and must be in the hospital area (uncompromised). The unit you want to heal must be in an area with a heli-pad that is not compromised. Clarification: Healing always heals one hit cube, unless an ability says otherwise. Correction: When an enemy spawns in a location with a faction/npc/civilian unit and unless otherwise noted, that enemy unit immediately conducts a close combat attack. Clarification: The Horror +1/+2 tokens only get removed when their effects are applied on a Horror unit. If a lane that has one of these tokens gets activated, but there are no horrors on that lane, the token remains in that lane's spawn zone. Feel free to ask me any questions or point out any rules errors. Please like the video and subscribe to the channel. Thank you very much for watching Tabletop For One! If you'd like to support this channel, please check out my Patreon page here:   / tabletopforone   Have rules questions? Want to chat? Suggestions for future content? Updates? Check out Tabletop For One's Discord server here:   / discord   Music by Paul Shapera 00:00 Introduction 00:12 Overview 01:47 Setup 08:49 Rules Reference Locations 11:08 How to Win or Lose 11:51 Hunger Phase 12:24 Activity Phase 12:36 Fate Turn Token - Spawning Horrors 13:43 Activating Horror Tracks 19:16 Doom Turn Token - Event Cards 20:38 Mutation Faction Board 21:22 Faction Turn Token 21:26 Unit Token Anatomy 22:53 Crisis Adrenaline Move 23:20 Faction Actions 23:45 Move Action 24:57 Combat Action - Close Combat 26:38 Ranged Combat 27:34 Applying Hits 27:51 Last Stand Explained 28:50 Compromised Areas 29:10 Crowd Control Action 30:16 Evacuate Action 32:12 Repair Action 33:27 Build Compound Action 34:50 Location Actions 35:11 Forage Action 35:43 Search Action 36:39 Decontaminate Action 37:02 Heal Action 37:36 Faction Special Action 37:58 Follow Action 38:48 Reposition Action - Follow Action 39:21 Using NPC Units 39:39 End of Round Rules 40:08 Biohazard Step of End of Round 41:26 Start of Gameplay 42:11 Ranged Attack 43:11 Follow Actions - Repair and Search 45:22 Fate Token Drawn 47:31 Follow Action - Build Compound 48:43 Fate - Activation Results in Combat 50:37 Vehicular Movement 51:40 Event Card Penalty from Follow Action 53:19 Reanimated Spawn Card 54:29 Not all Search Cards are good 57:11 Doom Token Drawn 58:07 End of Round 1 58:46 Final Notes on the Video #boardgames #solo #letsplay #sologameplay #tabletopgaming #boardgaming #playingsolo #sologaming #top #review #multiplayer #tutorial #howtoplay #unboxing

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