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Watch the entire course completely FREE: https://neondagger.com/learn Assets you will need for lessons 50-61: https://neondagger.com/gamedev_lesson... Get perks like access to Q&A, quizzes and downloadable projects at the end of each lesson by becoming a member! https://neondagger.com/membership-acc... ======================================== LESSON NOTES: This lesson will show you how to create and instantiate GameObjects - along with relevant Components attached - all within code. We will be doing this by creating OOP Enemy classes all in C#. This will utilize many of the important OOP concepts you've learned up to this point, and introduce some new ones, such as marking class members as "virtual", "abstract" and "override. We will combine these OOP principles to achieve maximum flexibility when creating GameObject variations - in movement and appearance, for example - while keeping the classes lean and reusable. We will also look at another Unity method called Awake(). ======================================== Remember to Like + Subscribe! Website: https://www.neondagger.com/learn Twitter: / neondaggergames