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I Should've Tried Godot a Year Ago 13 дней назад


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I Should've Tried Godot a Year Ago

I tried Godot for a week (After using Unity for 10 years) and I'm blown away. I built a multiplayer (networked and split screen) FPS character controller and demo in under a week. I only want to make arcade-y multiplayer games so Godot is perfect. The Multiplayer solution is built-in and easy to use. It just gets me excited. Relevant Links: Essential Add-Ons Spreadsheet: https://docs.google.com/spreadsheets/... FPS Character Tutorial:    • Juiced Up First Person Character Cont...   Multiplayer FPS Tutorial:    • Godot 4 - Online Multiplayer FPS From...   Multiplayer Input Add-On: https://github.com/matjlars/godot-mul... Follow Links: Castle Wars Mailing List: https://www.nerdherd.network/castle-w... TikTok:   / weekienhn   Twitch:   / weekienhn   Discord Server:   / discord   Patreon: patreon.com/Weekie Chapters: 00:00 - I Finally Tried Godot 01:54 - Making an FPS Character Controller 02:17 - "Just Add Multiplayer" 04:30 - "Okay now make it split screen" 06:05 - The Unity Exit Plan

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