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This tutorial will cover the first step of a typical first person level design process: sketch & layout. I am drawing from my previous experience in both architecture and level design. I will also share some of the common roles that are involved when it comes to creating a level in a game studio. I am using Unity game engine to illustrate this process throughout this tutorial series, however some of the fundamental concepts can be applied to any other game engine. This video is part of a tutorial series - First Person Level Design in Unity: • First Person Level Design in Unity (T... I am also making devlogs for my game - What The Hex: • What The Hex - Indie Game Devlog #5: ... 📚 RESOURCES 📚: Free graphic software mentioned: https://www.gimp.org/ I learned some game development techniques from Swords and Shovels course: https://unity3d.com/swordsandshovels?... This game is made using Unity Plus: https://store.unity.com/products/unit... I've used some assets and plugins from Unity Asset store: https://assetstore.unity.com/plists/t... 🎵 Music 🎵: https://www.purple-planet.com 💕 Support Pixel Mystique on Patreon💕: / pixelmystique 🌐 Check out Pixel Mystique on 🌐: Website - https://www.pixelmystique.com.my Instagram - / pixelmystiquegames Facebook - / pixelmystiquegames Twitter - / pixelmystique DISCLAIMER: This video and description contains affiliate links, which means that if you click on some of the product links, I’ll receive a small commission.