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Tatsunoko vs. Capcom: Cross Generation of Heroes (Wii / 2008) - Roll + MegaMan Volnutt [Playthrough] 1 год назад


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Tatsunoko vs. Capcom: Cross Generation of Heroes (Wii / 2008) - Roll + MegaMan Volnutt [Playthrough]

Check out my other channel: ‪@LoadingGeekExtra‬ 😎 You can become a member if you'd like to support my channel and get access to perks, Thanks!    / @loadinggeek   #tatsunokovscapcom #tatsunoko Platform: Wii Developer: Eighting Publisher: Capcom Year: 2008 Region: Japan Information from (wikipedia.org + fandom.com): Tatsunoko vs. Capcom: Cross Generation of Heroes , retitled Tatsunoko vs. Capcom: Ultimate All Stars for the international release, is a crossover fighting game featuring characters from the Japanese animation studio Tatsunoko Production and Capcom. It was originally released exclusively in Japan in December 2008, but the Wii version is now available in North America and Europe. Licensing issues involving Tatsunoko characters initially forced the game to remain a Japanese exclusive. However, Capcom worked to deal with these issues leading the Wii game to be localized outside of Japan. In Tatsunoko vs. Capcom, players engage in combat with a team of two characters or with a single giant character and attempt to knock out their opponents. It is the seventh Capcom-designed installment in their Vs. fighting game series, which includes the Marvel vs. Capcom and Capcom vs. SNK series, and the first to be fully rendered in 3D graphics. The game is set in a 2.5D environment; characters fight in a two-dimensional arena, but character models and backgrounds are rendered in three-dimensional graphics. The game is designed around a simplified three-button attack system, which was inspired by the simplistic control schemes commonly used by both the Vs. series and the Wii. The game received generally positive reviews from critics, who praised its approachable gameplay for newcomers and depth for veteran players. However, reviewers had mixed experiences with its online component, and found Arcade mode lacking in replay value. According to the game's producer, Ryota Niitsuma, development difficulties and a lack of Wii fighting games were the reasons for its platform exclusivity; however, multiple critics questioned if that was the best choice. Capcom announced in April 2010 that the game was a commercial success. Roll / MegaMan Volnutt [Playthrough/LongPlay] (ロール / ロック・ヴォルナット) 00:00:00 Game Start 00:00:13 Intro / Opening 00:02:34 Title 00:02:47 Menu 00:03:01 Character Select 00:03:23 vs Tekkaman / Chun-Li (宇宙の騎士テッカマン / チュンリ) 00:06:10 vs Roll / Jun the Swan (ロール / ジュン) 00:08:50 vs Ryu / MegaMan Volnutt (リュウ / ロック・ヴォルナット) 00:11:16 vs Ken Washio / Yatterman-1 (鷲尾 健 / ヤッターマン1号) 00:14:19 vs Casshan [Neo-Human Casshern] / Hurricane Polymar (新造人間キャシャーン / 鷲尾 健) 00:17:37 vs Morrigan Aensland / Doronjo (モリガン・アーンスランド / ドロンジョ) 00:20:29 vs Golden Warrior Gold Lightan (黄金戦士ゴールド・ライタン) 00:22:25 vs Yami 00:23:07 vs Yami (Second form) 00:24:10 vs Yami (Third form) 00:26:29 (Ending) [Roll] 00:29:30 Thank You For Watching! **Credit Doronjo Mini-game Available here:**    • Tatsunoko vs. Capcom: Cross Generatio...  

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