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Скачать с ютуб Ichigo's Sword in Blender & Texturing in Substance Painter | Game Asset | Real Time в хорошем качестве

Ichigo's Sword in Blender & Texturing in Substance Painter | Game Asset | Real Time 2 недели назад


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Ichigo's Sword in Blender & Texturing in Substance Painter | Game Asset | Real Time

Hello Everyone, today's practice was to create Ichigo's Zangetsu Shikai Form in Blender and Texture it in Substance Painter. Smart Material Link: https://substance3d.adobe.com/communi... HDRI Sky: https://polyhaven.com/a/lonely_road_a... My goal was to create in one day Ichigo's Sword in Game Asset resolution. So I started by creating the model in Blender 4.2, created UVs and Vertext Paint it to make my life easier in Substance Painter. After texturing was done in Substance Painter, I imported the model in Marmoset Toolbag 4 to create my render. Final composition was done in Photoshop. As always if you have any questions don't hesitate to ask! Thank you for watching! Subscribe because i will upload more stuff in the future! Chapters ------------------------------------------ 00:00 Part 01 - Blade Modeling 07:03 Part 02 - Handle Modeling 21:21 Part 03 - UV Unwap 31:30 Part 04 - Vertex Painting 32:29 Part 04 - Export from Blender 4.2 33:03 Part 05 - Texturing The Blade 38:11 Part 06 - Texturing The Handle 40:06 Part 07 - Export from Substance Painter 40:44 Part 08 - Marmoset Toolbag 4 Set-up 46:14 Part 09 - Final Composition _______________________________________________________________ #Blender4 #swordtember #3DModeling #BlenderTutorial #CGI #3DAnimation #BlenderCommunity #DigitalArt #BlenderArtist #BlenderNation #BlenderBeginners #BlenderWorkflow #3DTips #CGArt #BlenderFeatures #staircase #ichigo #bleach #zangetsu

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