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Скачать с ютуб CALL OF DUTY GHOSTS PS5 Gameplay Walkthrough Part 1 Campaign FULL GAME [4K 60FPS] - No Commentary в хорошем качестве

CALL OF DUTY GHOSTS PS5 Gameplay Walkthrough Part 1 Campaign FULL GAME [4K 60FPS] - No Commentary 1 день назад


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CALL OF DUTY GHOSTS PS5 Gameplay Walkthrough Part 1 Campaign FULL GAME [4K 60FPS] - No Commentary

Call Of Duty Ghosts Full Campaign Walkthrough Part 1 and until the last part will include the full Call Of Duty Ghosts Gameplay on PS5. This Call Of Duty Ghosts Gameplay is recorded in 4K 60 FPS on PS5 pro and will include the full game, all boss fights and all endings + post credits. All gameplay and videos is recorded and edited by myself. Please like, comment and subscribe if you enjoyed the video. _____________________________________ 🌐 WEBSITE https://www.ben-gun.com/ ✅️BECOME A MEMBER & PLAY WITH ME:    / @bengun   ✅️Business Inquries: [email protected] _____________________________________ About COD Ghosts: - Call of Duty: Ghosts (also known as Call of Duty 10 or simply Ghosts, and during development as Call of Duty: Phantom) is the tenth main Call of Duty game. It was developed by Infinity Ward, Neversoft and Raven Software. It was confirmed that a Call of Duty game was in development on February 7th, 2013, Ghosts was officially revealed on May 21st, 2013 via a Reveal Trailer during the Xbox One reveal. It was released on the 5th of November 2013 for Xbox 360, PlayStation 3, PC, and Wii U, and was a launch title on PlayStation 4 and Xbox One. Set ten years after a devastating mass event, the United States of America is no longer a superpower, with its economy and government in ashes. The remainder of the nation's Special Operations Forces, the Ghosts, fight a newly emerged technologically-superior global power not for freedom, or liberty, but simply to survive. Players are able to peek around cover while still being able to fire (leaning), slide, and customize their character's gender, patch, uniform, and many other features. They are also able to activate environmental hazards, rather than the hazards automatically activating without player interference.

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