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A full no commentary playthrough of Mirror's Edge Catalyst Please like the video and subscribe if you enjoyed it! 00:00:00 Prologue 00:03:22 Release 00:21:40 Reunion 00:24:58 Old Friends 00:32:43 Be Like Water 00:37:30 Follow the Red 00:43:04 Back in the Game 01:04:26 Mischief Maker 01:10:41 Savant Extraordinaire 01:29:25 Gridnode Run 01:49:24 Benefactor 02:16:24 Messenger Girl 02:33:00 Break and Entry 02:39:25 Drone Works 02:47:28 Fly Trap 03:03:14 Sanctuary 03:17:24 Encroachment 03:25:13 Vive La Resistance 03:46:28 The Metagrid 03:51:43 Caught in the Web 03:58:30 Payback 04:07:58 Gridnode: Downtown 04:16:31 An Ear to the Ground 04:25:35 Gridnode: Rezoning 04:35:55 Top of the World 04:47:11 Prisoner X 05:20:52 Thy Kingdom Come 05:51:27 Gridnode: The View 06:04:01 Finger on the Pulse 06:08:38 Family Matters 06:46:29 Complete Coverage 06:58:52 Exit Strategy 07:06:43 Tickets Please 07:17:27 The Shard 07:48:23 Credits 08:18:40 Epilogue Game: Mirror's Edge Catalyst Release Date: June 7, 2016 Developer: DICE Mirror's Edge Catalyst is a first-person action-adventure platform game developed by DICE and published by Electronic Arts. The game was released for Microsoft Windows, PlayStation 4 and Xbox One in June 2016. It is a reboot of the 2008 game that focuses on protagonist Faith Connors. Mirror's Edge Catalyst is a first-person action-adventure game in which the player takes control of Faith Connors as she progresses through a futuristic city named Glass. Similar to the original Mirror's Edge, players traverse the city using aspects of urban exploration and parkour movements to complete missions and evade or fight enemies. Players can also make use of environmental objects such as zip-lines and ledges, and equipment; this includes a MAG (Manifold Attachment Gear) Rope and a Disruptor to travel across buildings, disable certain systems (such as large fans or security cameras) and aid Faith during combat. When players mark an objective on their map, Faith's "runner vision" is activated and some scenery items automatically highlight in red. These act as guides to lead players towards their objective. The use of levels and linear gameplay found in the first Mirror's Edge has been replaced with an open world, free-roaming environment. This gives players more freedom in traversal, allowing for the use of multiple paths to reach one's objective. In addition to the campaign's mission, side activities such as time trials, races and environmental puzzles are featured. Additionally, items called GridLeaks can be found across the world that can be collected by players. Combat mechanics of the game received an overhaul and a new combat system was developed as traversal is greatly emphasised in the game. Also, though only used sparingly in the previous game, Mirror's Edge Catalyst has removed the use of guns by the player altogether, focusing on Faith's running and parkour movements and quick melee-style attacks to take down or evade her enemies. Faith enters focus mode while she is running, and with sufficient focus Faith can evade bullets from enemies. According to Sara Jansson, the senior producer of the game, the combat and fighting featured is an extension to the game's movement instead of a separated set. When Faith is performing a finishing move, the game switches to a third-person perspective. Mirror's Edge Catalyst contains several multiplayer features, which DICE calls Social Play. While there are no live co-operative multiplayer or side-by-side competitive modes, the game features asynchronous multiplayer in which a player's actions in the game can affect the world for other players' games. Among these are Time Trials which, unlike in the 2008 game, are not pre-defined by DICE. Instead, these checkpoint-to-checkpoint paths are set by any player whereby others can race against them at their leisure for faster times. Players are also able to place Location Emitters for other players to track down, an exploration activity similar to geocaching.