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In this video we'll learn how the CPU of the NES controls the colors used for graphics. This is #9 in a series on building an NES emulator. If you'd like to learn more about the NES, check out the first video in this series: • Building a NES Emulator #1 - NES Arch... Enjoying this content? Consider like and subscribing! New videos released weekly. Sharing this video with others that might enjoy it helps even more. Patreon: / emulationonline 00:00 - Intro 00:20 - What is the palette? 02:03 - VRAM & MMIO 04:38 - Basic palette program for the NES CPU (6502) 06:17 - Cathode Ray Tube (CRT) summary 06:58 - System Palette approximation 07:55 - Test roms for Palettes 08:40 - Summary & Diagram 09:47 - Conclusion. Next up: foreground graphics (sprites) My NES debugger used for visualizations: https://emulationonline.com/systems/n... Game used in screenshot: Alwa's Awakening, a recent indie game for the NES. I am in no way affiliated with the team behind the game. https://eldenpixels.itch.io/alwas-awa... Color deepdive on Nesdev: https://www.nesdev.org/wiki/PPU_palet...) Tools I Use and Recommend (these links support the channel): Security Screwdriver Set: https://amzn.to/3ZlApH6 Desoldering Iron: https://amzn.to/3Tcve8p Hot Air Rework Station: https://amzn.to/4gmj339 #emulation #nes #programming #computergraphics #emulator #retrogaming