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So I Made A Water Shader In Godot 4 And It Was Quite Simple 7 месяцев назад


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So I Made A Water Shader In Godot 4 And It Was Quite Simple

Making water in godot 4 is actually much simpler than you think, making it realistic, lighting and whatelese is taught in this tutorial. • KNOWN ISSUES: The refraction effect shown in this video is still an experiment, meaning sometimes if you put an object in front of the water you can see waves around it, the work around would be to lower the amplitude multiplier on _suv variable or just turning the effect off, it really depends on your game, however for like a small pond or surafce water this should work fine. GDQuest's channel: ‪@Gdquest‬ You'll learn about normal maps, shaders, textures, noise, vertex shaders, fragment shaders, even if you're just starting oit on godot. you can use this in your games or projects ( credit is appreciated ) for horror games, fps games, shooters, adventure, 3d and even 2d games. Things We'll use in this shader: ALBEDO NORMAL MAP ROUGHNESS NORMAL chromatic abberation UV offseting UV scaling Check out my previous project ( Realistic Horror FlashLight ) :    • How To Make A Realistic FPS Flash Lig...   Getting Started In Godot ? check this out:    • How To Make A Simple FPS Game In Godot 4   original godot logo in the thumbnail by Andrea Calabro, license (CC BY 4.0 International): https://creativecommons.org/licenses/... #realism #realistic #fps #godot #game #gameplay #realistic #lighting #water #shader #programming #gdscript #tutorial #howto

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