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Pokémon Black Version (NDS, Autumn 2009 Beta)

This is the build of Pokémon Black Version internally dated October 13th, 2009 and featuring assets of the game's development from late Summer to early Autumn of that year. This puts this particular build to just under a year before release. Let's take a look! Like the last time we took a gander at one of these, this build comes with a subset of debugging tools found both within the front end menu and in the overworld. Again, I took the time to document this particular version, as well as translate the menus with annotations so everyone can follow along. Additionally, I did take some time to translate some gameplay elements of interest, though please expect some mistakes. So, what do we have in terms of the base game? Well, Unova is there as we know it. Save for some town and route layouts being different, everything is where you'd expect it to be. We don't have a lot of Generation 5 Pokémon, just a handful that were already finalised very early in the game's development, but we do get to see some new additions with their early draft sprites. Some of these have their idle animations already, but most don't. The same goes for the older Generation Pokémon, with most of them having simple animations usually consisting of a simple "bouncy" short loop. We get to see the early rendition of the "Battle Camera" as it moves around the battle stage and showing off the 3D-ness of it all. Actually, this build has a lot of camera movement, especially with entering buildings/rooms that they went back on in the final version, and I should've showcased that more. They really wanted to show off the 3D world a bit more obviously this time around compared to Gen 4. There aren't many programmed battles in the game, it seems. The rival battles and the first N encounter just fade-skip, but some trainers to partake in battle. All of them use Patrat, which Unova is plagued with at this point, and that's what you'll see 90% of the time you step into the grass. The few important trainers that do battle use either the Lucas or Dawn Platinum sprites (which makes sense, this game is built on top of it), but use only Patrat and cause an assertion failure on beating. This throws a bit of a spanner in the works of me showing the plot, so until I find a way to alter flags on the fly, all I can show is what is shown here. The plot as is starts the same as you'd expect and goes up to Nacrene City, albeit some missing elements at the Dreamyard prior. The initial thieving Plasma grunts play out differently and the core plot loop ends once reaching Nacrene, but picks up again at Driftveil where you get sent to "clean up the Cold Storage" as punishment for letting Team Plasma slip Clay's fingers after raising the drawbridge. So yeah, very excited to see these myself. I'm very partial to Generation 5 and thought something like this would never happen. Sorry I'm a bit late to the party. I got things recorded within a few days of the whole thing getting dropped; just lack the free time to really edit stuff these days. Actually, the lack of time is why I never covered the Manhunt beta build or the Call of Duty NX1 prototype, but I'll get to those eventually. I couldn't sit this one out, though. The Pokémon Musical Track:    • ポケッターリモンスターリ   Chapters: 0:00 - 1:00 New Game 1:01 - 5:57 Nuvema Beginnings 5:58 - 10:07 First Wild Encounters of Many Patrat 10:08 - 13:39 Accumula Town; Ghetsis and N introduction 13:40 - 19:20 Route 2 to Striaton 19:21 - 26:24 Striaton Dreams 26:25 - 30:51 Plasma Ruckus 30:52 - 35:36 Nacrene to Pinwheel Forest 35:37 - 37:10 Generation 5 Encounter RNG was always like this 37:11 - 39:10 Skyarrow Bridge 39:11 - 41:49 Castelia City 41:50 - 44:12 Route 4; More Detailed than Final 44:13 - 45:29 Nimbasa City 45:30 - 46:35 Route 5 46:36 - 47:30 Driftveil Drawbridge 47:31 - 49:15 Driftveil City; Cold Storage Cleanup Crew 49:16 - 51:05 Wandering Driftveil City 51:06 - 53:45 Route 6 into Mistralton City 53:46 - 55:25 Wandering Mistalton and Airport 55:26 - 56:37 Route 7 56:38 - 57:44 Twist Mountain; Why are there so many coffins here? 57:45 - 58:54 Icirrus City 58:55 - 1:01:04 A Lostlorn Dragonspiral Tower 1:01:05 - 1:03:28 Route 8, 9, Opelucid City 1:03:29 - 1:06:27 Route 10, 11, 12, Village Bridge and Lacunosa 1:06:28 - 1:13:02 Route 13, Undella, etc. 1:13:03 - 1:14:30 Debug Menus; Base Options 1:14:31 - 1:16:54 Sound Viewer 1:16:55 - 1:20:50 Musical 1:20:51 - 1:26:22 3D Debug Tools 1:26:23 - 1:30:11 Battle and Kanji Text Debug 1:30:12 - 1:32:57 Status Menu Debug 1:32:58 - 1:36:50 Sprite Viewer 1:36:58 - 1:39:32 More 3D Debug aka Ho-Oh's Vomit Comet 1:39:33 - 1:40:20 General Staff Tools 1:41:21 - 1:42:31 Warping and Coordinates 1:42:32 - 1:46:16 Camera Control and Seasons 1:46:17 - 1:51:36 Time and Weather 1:51:37 - 1:54:11 Lower Screen Apps; Camera, Sound Viewer 1:54:12 - 1:55:15 Musical and Surf 1:55:16 - 1:57:28 Pokemon and Item Creation 1:57:29 - 2:01:49 Remaining Options and Gyms

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