У нас вы можете посмотреть бесплатно Sonic & SEGA All-Stars Racing (Wii) - All-Star Moves Montage или скачать в максимальном доступном качестве, которое было загружено на ютуб. Для скачивания выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса savevideohd.ru
I'm sure many of you have been waiting for this, so I might as well put it up. If you've been watching my Sonic & SEGA All-Stars Racing video, then you've seen it happen over and over: The music suddenly cuts to some different song, the announcer talks about some All-Star Move, and someone from the back of the pack suddenly catches up and unleashes something devastating! These are All-Star Moves. They are, in essence, personalized Bullet Bills (from Mario Kart Wii). In nearly all of them, the character gets a speed boost, are guided automatically along the track, become invincible, and in some cases, acquire some new attack that can knock around other players. The extent of the speed boost, the duration of the move, their maneuverability, and the effects of attacks, if any, vary between characters. And, of course, if you're familiar with the music from the games the characters hail from, be prepared for a trip down memory lane. Except in the case of B.D. Joe, as Crazy Taxi's soundtrack is mostly licensed music that Sumo Digital isn't able to modify. Unfortunately, these are not that balanced. Some All-Star Moves are amazingly powerful and will almost guarantee a shoot to the front of the pack (like Virtual Fight), and some are just minor boosts that don't take you very far (like Giant Froggy). Each clip has an annotation that tells you the full known names of the racers, the name of the All-Star Move, and as far as my knowledge, the name of the song that plays. Please let me know if I have any song titles wrong. Most of these are pretty straightforward. I'll give an explanation to the ones that might not be immediately obvious. Miles "Tails" Prower - Tails Tornado The Tails Tornado offers no visible speed boost. However, a tornado zooms by in front of Tails, which is almost impossible to avoid. Thus, Tails's All-Star Move is about slowing everyone down in front of him more than getting himself ahead. Knuckles the Echidna - Emerald Power Hold down the item button to charge. Observe the size of the green beam trailing behind Knuckles. When it's at its largest, let go of the item button, and all other racers will spin out. You can let go earlier as well to spin out racers closer to your position. Shadow the Hedgehog - Super Shadow The Achievement/Trophy/Challenge "Fighters Megamix" is obtained once you hit an opponent with all 21 All-Star Moves. In the case of Shadow, the Chaos Spear, that projectile attack does not count. You have to ram into an opponent for it to count. Aiai - Super Monkey Roll The Achievement/Trophy/Challenge "Fighters Megamix" is obtained once you hit an opponent with all 21 All-Star Moves. Aiai's Super Monkey Roll will only count if Aiai rams directly into a racer. While he summons other monkeys in balls to help knock opponents out, they don't count towards "Fighters Megamix." Amigo - Samba de Party Drive up next to racers to trap them behind Amigo. When Samba de Party ends, they will all spin out. Beat - Tag Jamming When Beat attacks someone, that player's screen will become full of graffiti. It fades away after some time. Ryo Hazuki - Working Man Drive up behind someone and press the item button to make them flip out. The racer will come to a standstill, unlike all other item impacts. Mobo & Robo Bonanza - Blimp Strike Robo will throw to the far left by default. Aim to the right of where you want him to throw the bombs. Mii - Parade Power Under the Classic Controller or Nunchuk scheme, you must shake the control stick to speed up the Miis carrying you. With the Wii Wheel, you must press up on the D-pad as rapidly as possible.