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'God of War Ragnarök': Building the UI for a AAA Sequel 10 месяцев назад


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'God of War Ragnarök': Building the UI for a AAA Sequel

In this GDC 2023 session, Zach Bohn, Sr. Staff Technical Designer at Santa Monica Studio, discusses the development of God of War Ragnarök's User Interface (UI) and, more broadly, the role of a UI team/individual on a project. GDC returns to San Francisco this March 18-22, 2024! For more information, be sure to visit our website and follow the #GDC2024 hashtag on social media. Subscribe to the GDC newsletter and get regular updates via Facebook, Twitter, LinkedIn, or RSS. Join the GDC mailing list: http://www.gdconf.com/subscribe Follow GDC on Twitter:   / official_gdc   GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

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