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Morality systems are a huge trend in videogames, and with good reason- games are maybe the best medium for analysing and exploring ethics. So why are most games with morality systems rubbish at exactly that? The Architect is going to have to journey to the middle of the ocean, the arctic circle and to the darkest of dungeons to work out what the problem with morality systems is. Follow me on Twitter- / thefearalcarrot Support The Architect of Games on Patreon- / architectofgames You saw: Quarantine Circular- 2018 Mass Effect 3- 2012 Undertale- 2015 Saints row 4- 2013 Darkest Dungeon- 2016 Half Life 2- 2004 KOTOR 2- 2004 Dishonored- 2012 Frostpunk- 2018 Papers Please- 2013 Fallout New Vegas- 2010 Subsurface Circular- 2017 Dauntless- 2018 Interesting links: Buy Dan Le Sac's music for the circular games, it's great- https://danlesac.bandcamp.com/ Designing moral systems- https://www.gamasutra.com/view/featur... How the book of laws came to be- https://www.pcgamer.com/frostpunk-dev...