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Welcome to the timelapse of my 'Temple 3' project. This video condenses over 12 hours of work into 32 minutes, focusing solely on the process of assembling or building the scene. Here, I don't cover setting up lights, post-processing, rendering, atmosphere, or creating individual assets, meshes, textures, etc., but purely the process of building the scene. Apart from literally a few rock assets used for terrain from Megascans, I created the vast majority of elements myself in ZBrush, Maya, and Adobe Painter. Of course, the scene was brought to life in Unreal Engine 5. I had a general idea in my head and figured out how to achieve it along the way. I changed my mind, made mistakes, but it shows how my thought process roughly went. You can see here what I paid attention to and how I searched for the best overall effect, in my opinion. I hope you find this interesting. Of course, if you have any questions, I'd be happy to answer them. #Temple3 #timelapse #creativeprocess #unrealengine5 #ZBrush #Maya #AdobePainter #tomstrzal My Instagram: / tomstrzal Artstation: https://www.artstation.com/tomstrzal Facebook: / tomstrzal.art