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Скачать с ютуб Limited Source Sound Redesign Challenge | Sojourn Overwatch 2 в хорошем качестве

Limited Source Sound Redesign Challenge | Sojourn Overwatch 2 3 недели назад


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Limited Source Sound Redesign Challenge | Sojourn Overwatch 2

reels + contact: https://www.xylvnking.com Really interesting challenge. Shoutout to all the discord mods and Nicholas Yochum for putting it together and blessing us with the source audio :] My main approach was to create my own palette from the sounds using a few methods: 1. Spectral Denoise - this brings out any tonality in the sound which I then used as source to drive other chains. 2. Granular resample in phase plant to generate some more constant higher energy/power versions of the source sounds. Mostly distortion and dynamics processing and randomized LFOs. 3. Unfiltered Audios SpecOps plugin contributed a lot towards the tonality of the top end. I used it to add noise/grit back into the denoised source but in a more consistent and interesting way. 4. A TON of time stretching and pitch shifting and resampling. Sometimes half a dozen iterations, especially for the low mids/bass parts. Thanks for watchin :] PS I forgot to talk about the death sound but I wanted it to be jarring/obvious and wide, because it's meant to be able to poke through a super dense audio mix in the middle of gameplay. PS PS I edit the daw audio in post just to bring up the volume of any quiet sounds, so sometimes it may seem like I have a lot of loud sounds as i go through the breakdown but they're actually often much quieter and just brought up for the video so you can hear what I'm doing :D --- 00:00 Intro 02:17 Palette creation 12:17 Main ability breakdown 39:20 Play of the game breakdown

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