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Instancing Geometry in TouchDesigner 5 лет назад


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Instancing Geometry in TouchDesigner

This beginner level TouchDesigner tutorial covers instancing with the Geometry COMP, a technique that lets you copy one piece of geometry many times in an efficient way. To accomplish this we go through various methods for generating and manipulating CHOP data to represent position, rotation and color values. Instancing is a flexible tool that is useful in a variety of applications. This tutorial provides a starter network that can be used for further explorations. If you have questions, comments, suggestions or corrections please leave them below, and thanks for watching and reading! Topic Timestamps: 00:00 Intro 01:43 Building the “capsule” geometry 06:15 Setting up the render network and SSAO 09:01 Generating a grid of instances 12:33 Noise TOP to CHOP conversion 16:09 Adding rotation and translation with noise 20:27 Refining noise and adding motion 21:06 Coloring with the Lookup CHOP 24:50 Variations for exploration

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