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Skyrim: How to Make An OP COMBAT ARCHER Build On Legendary Difficulty

A Guide on How To Set Up an OP COMBAT ARCHER Build on Legendary Difficulty. This character makes use of the Archery, Light Armor, Smithing, Alchemy, and Enchanting skills. Played on Skyrim the special edition, no mods were installed during the playthrough and the game was played entirely on Legendary Difficulty. An archer build without the use of sneak or followers on legendary difficulty. All items used to construct the house were bought from the blacksmiths / general store in Whiterun and the logs were purchased from Hod in Riverwood however you can also cut your own to save gold. Constructing the Smelter, Grindstone, Workbench, Alchemy Lab and Arcane Enchanter are not required for the build, however levelling up becomes a lot more convenient having access to them. Perks in order of purchase: | 2 Overdraw 1/5 | 3 Eagle Eye | 4 Alchemist 1/5 | 5 Alchemist 2/5 | 6 Physician | 7 Powershot | 8 Benefactor | 9 Poisoner | 10 Overdraw 2/5 | 11 Overdraw 3/5 | 12 Alchemist 3/5 | 13 Overdraw 4/5 | 14 Agile Defender 1/5 | 15 Novice Alteration | 16 Apprentice Alteration | 17 Magic Resistance | 18 Alchemist 4/5 | 19 Enchanter 1/5 | 20 Enchanter 2/5 | 21 Enchanter 3/5 | 22 Enchanter 4/5 | 23 Enchanter 5/5 | 24 Insightful Enchanter | 25 Corpus Enchanter | 26 Steel Smithing | 27 Dwarven Smithing | 28 Elven Smithing | 29 Advanced Armors | 30 Glass Armor | 31 Extra Effect | 32 Alchemist 5/5 | 33 Fire Enchanter | 34 Frost Enchanter | 35 Storm Enchanter | 36 Quick Shot | 37 Dragon Armor | 38 Overdraw 5/5 | Perks after this can be invested however you like. Final Stats: Level 39 Magicka 200 | Health 330 | Stamina 150 | All before buffs from Equipment or Standing Stones. First 10 Levels put points in magicka to allow the casting of bound bow, then focus on health. Investments into stamina are as you see fit. 20 One-Handed 82 Archery 56 Light Armor 16 Sneak 22 Lockpicking 15 Pickpocket 50 Speech 100 Alchemy 17 Illusion 28 Conjuration 16 Destruction 16 Restoration 31 Alteration 100 Enchanting 100 Smithing 26 Heavy Armor 20 Block 20 Two-Handed Gear: Glass Armor (Legendary) Armor: 252 - Destruction spells cost 28% less to cast. Increase your Health by 72 points. Glass Boots (Legendary) Armor 113 - Increase Stamina by 72 points. Increase Frost Resistance by 54%. Glass Gauntlets (Legendary) Armor 113 - Bows do 46% more damage. Increases your Magicka by 72 points. Glass Helmet (Legendary) Armor 122 - Bows do 46% more damage. Destruction spells cost 28% less to cast. Silver Ring - Bows do 46% more damage. Destruction spells cost 28% less to cast. Silver Necklace - Bows do 46% more damage. Destruction spells cost 28% less to cast. Dragonbone Bow (Legendary) Absorb 23 points of health. 50% chance for each element of fire, frost and shock to do 56 points of damage. The reason for destruction reduction is to reduce the need to recharge the bow, you can also use the black star if you prefer. All armor enchantments purchased from Radiant Raiment. Buffs: Agent of Mara Ancient Knowledge The Lord Stone Please leave any questions or helpful points in the comments below and I will do my best to get back to everyone. If you enjoyed feel free to check out some of my other OP guides: https://www.youtube.com/playlist?list... Music from epidemicsound

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