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Скачать с ютуб GeForce4 MX 440 8x 64 bit vs 128 bit (Different core and memory clocks and VRAM sizes but all NV18) в хорошем качестве

GeForce4 MX 440 8x 64 bit vs 128 bit (Different core and memory clocks and VRAM sizes but all NV18) 4 недели назад


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GeForce4 MX 440 8x 64 bit vs 128 bit (Different core and memory clocks and VRAM sizes but all NV18)

XpertVision NVIDIA GeForce4 MX 440 8x 64 MB OC AGP vs Sparkle NVIDIA GeForce4 MX 440 8x 128 MB AGP vs Gainward NVIDIA GeForce4 MX 440 8x 128 MB AGP GW23120FP0B4 vs MSI NVIDIA GeForce4 MX 440 8x 64 bit AGP vs Sparkle NVIDIA GeForce4 MX 440 8x 64 bit AGP vs EVGA NVIDIA GeForce4 MX 440 8x 64 bit AGP (All MX 440 8x cards are NV18) GPU-Z Specs: https://drive.google.com/file/d/1gteU... https://drive.google.com/file/d/1X9C9... https://drive.google.com/file/d/1caKr... https://drive.google.com/file/d/1Rm54... https://drive.google.com/file/d/1_i-F... https://drive.google.com/file/d/1HsD7... All Games are in 1024x768 0:00 Intro 0:20 Call of Duty 2 0:46 Far Cry 1:31 FlatOut 2:08 FlatOut - driver 45.23 2:43 Need for Speed: Underground 2 3:23 Soldier of Fortune II: Double Helix 3:51 Battlefield 1942 4:31 Counter Strike 1.6 5:19 Half Life 6:17 Half Life 2 PC Specs: Motherboard: Asus P5P800-VM CPU: Intel Pentium D 945 3.4 GHz (Dual Core) GPU: GeForce4 MX 440 8x (NV18) - different versions RAM: 2GB DDR1 Kinston 400MHz (1+1) Windows XP Professional 32 bit SP3 Drivers: GeForce4 MX 440 8x - 71.89 for all games and 45.23 for FlatOut and 93.71 only for GPU-Z Capture Card: HDMI Video Capture - HDMI to USB Together with VGA+Audio to HDMI Convertor Game Settings: Call of Duty 2 Resolution: 1024x768 Frequency: 60 Hz Aspect Ratio: Auto Texture Filtering: Bilinear Anti-Alliasing: Off Rendering Method: DirectX7 Vertical Sync: Off Optimization for SLI: Off Soften Smoke Edges: off Number of Corpses: Normal Textures: Texture Resolution: Extra Map: Extra Mirror Map: Extra Far Cry (For MX and older cards) Machine Specs: Medium Corpse Stay (Secs.) 30 Enable Gore: Yes Resolution: 1024x768x32 Anti Aliasing: None Vsync: Off Texture Quality: Low Texture Filter Quality: Bilinear Anisotropic Filtering Level: 1 Particle Count: Low Special Effects Quality: Low Environment Quality: Own Shadow Quality: Low Water Quality: Low Lighting Quality: Low FlatOut Resolution: 1024x768x32 Anisotropic Filter: Lowest Antialiasing: None Frequency: Default Triple Buffering: Yes Hardware 3D: No Layer Overlap: Yes Racemap: On Figurine: On View Distance: Highest Track quality: Highest Texture Quality: (75%) Need for Speed Underground 2 Resolution: 1024x768 Level of Detail 25% Car Reflection Update Rate: Lowest Car Reflection Detail: Low Car Shadow Neon: Highest Car Headlight: Off Car Geometry Detail: Low Crowds: Off World Detail: 33% Road Reflection Detail: Lowest Light Trails: Off Light Glow: On Particle System: Off Motion Blur: Off Fog: Off Depth of Field: Off Full Screen Anti aliasing: Lowest Tinting: On Horizon Fog: Off Overbright: Off Enhanced Contrast: Off Rain Splatter: Off Texture Filtering: Lowest Vsync: Off Soldier of Fortune 2: Double Helix Light Flares: Simple Resolution: 1024x768 Full Screen: Yes Texture Quality: High Texture Filter: Trilinear Vertical Sync: Off Quincunx Multisampling: Off Anisotropic Filtering Level: Lowest UI Texture Quality: High Colors: Auto (Same as Desktop 32 bit) FSAA: Off Alias Shaders: Off Advanced Texturing: On Curve Subdivisions: Medium Image Format: DXT5 Compressed Alpha Image Format: DXT5 Compressed OPENGL Extensions Generic: Yes ATI or NVIDIA Specific: Yes Battlefield 1942 Video Performance: High Display Mode: 1024x768 32bit Graphics Quality: High Effects Quality: High Environment Mapping: Yes Lightmaps: Yes Shadows: Yes Texture Quality: 80% View Distance: 100% Alternative Spawn Interface: No Number of Bots: 50% (For purpose of benchmark) CPU-Time Given to AI: 10% (For purpose of benchmark) Counter Strike 1.6 Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Half Life Renderer: OpenGL Display Mode: Normal Resolution: 1024x768 Color Quality: Highest (32 bit) Half Life 2 Low (for MX and older cards) Resolution: 1024x768 Model Details: High Texture Details: High Shader Details: High Water Details: Simple Reflections Shadows Details: Low Game UI Color Correct: Off Anti Aliasing: None Filtering Mode: Bilinear Vsync: Off Game UI hdr Level 0 Hardware DirectX: 7.0 Software DirectX: 9.0

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