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Sharing my thoughts on Unity's recent pricing changes that have sparked controversy in the community. I'll discuss why I've decided to switch from Unity to the open-source Godot game engine for my OpenKCC project. While these pricing changes won't directly impact me, I'll explain my reasons for making this transition, which include past frustrations with Unity's updates and decisions. Rest assured; I'll continue to support OpenKCC for Unity while embarking on this exciting learning journey with Godot. Given Unity's recent announcement that they will now start charging developers to use their platform, I think it's finally time I switch to the more stable, open-source platform of Godot. https://blog.unity.com/news/plan-pric... Chapters: 0:00 What Happened with Unity 1:10 Let’s Try Out Godot 2:13 But Aren't My Projects Free Already? 4:22 More Aligned with My Values 5:04 Still Supporting OpenKCC for Unity 5:52 What's Next?