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Is Street Fighter 6 Actually Good? (Extensive Review) 1 год назад


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Is Street Fighter 6 Actually Good? (Extensive Review)

In the world of extreme hype and low expectations, it can be extremely difficult to gauge the actual quality of a game. ESPECIALLY Fighting Games, because they are both propped up by passive game journalists who have no actual ability to analyze them (like IGN) and FGC community figureheads, who understand the games better, but have a conflict of interest that pushes them to look for the positive. In today's review, it is my goal to try to present an informed and impartial look at Street Fighter 6 as a game, rather than as a basis for social interaction. This review has easily been the most massive and complicated review I have undertaken. Street Fighter 6 is the M. Night Shyamalan of fighting games. There are so many interesting (and sometimes strange) design decisions going on in this game that I found that it took an insane amount of time and discussion to describe what is going on with the game's design and why. This extensive review covers it all: The World Tour Mode, the single player content, the enemy ai, the practice mode options, the replay system, the Capcom ID requirement (lame), the battle hub, the arcade games, Final Fight, the new Drive System, the new super bar, parry, MODERN CONTROLS, character customization, character costumes, aesthetics, input lag, how the meta compares to older Street Fighter games, and the looming specter of Tekken 8. Amazing Thumbnail by ‪@boghogSTG‬ Thumbnail Cammy art by:   / 1666831440112173057   Patreon   / electricunderground   [$2 tier = Monthly Game Review Vote, Name in Credits, Exclusive Monthly Podcast] [$5 tier = Double Monthly Game Review Vote, By Name Shout-out, Name in Credits, Exclusive Monthly Podcast] Website: https://theelectricundergr.wixsite.co... STG Revision 2020 Discord:   / discord   00:00:00 Why Reliable Fighting Game Reviews Are Hard to Find 00:08:20 SIGN UP NOWWWW! CAPCOM ACOUNT LOCKOUT 00:12:30 World Tour Mode Is a HOT MESS 00:25:30 Meaningful Vs. Empty Content 00:33:24 World Tour Wants to Be a Beat Em' Up So BAD! 00:38:15 Arcade Mode and Good CPU AI Helps You Learn :-) 00:44:37 Why Street Fighter 6 Needs Ghost Battle Mode 00:47:16 Based Practice Mode and Combo Trials 00:49:00 FINAL FIGHT! And PS4 WITHOUT V-SYNC?!! 00:51:00 Don't Sleep on The Top Secret Replay System 00:53:24 Final Thoughts On Singleplayer Content 00:56:30 The Drive System Follows Up SF4 Focus System 00:59:50 After 30 Years... Devs Discover Starting Round with Meter 01:02:50 Street Fighter Rediscovers Supers 01:05:20 Drive Parry is Royal Guard ;-) 01:08:30 Drive Dash cuts out the Middle Man (sorry shotos) 01:11:25 MODERN CONTROLS! MODERN CONTROLS! MODERN CONTROLS! 01:16:20 I Didn't Know I was Practicing for SF6... 01:21:35 RIP Supers 01:25:34 Are "Modern" Controls Brilliant, or Bad? 01:32:45 Final Thoughts and Aesthetics (I'm Exhausted) #streetfighter6, #review, #moderncontrols,

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