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These 13 Spells are Actually Overpowered in Baldur's Gate 3

In this Baldur’s Gate 3 video we’re going to talk about the most underrated spells that are deceptively better than you might think, with a ton more functionality and applications than you’d suspect, or just way stronger than you might estimate at first glance. Click for More👇 Timestamps 00:00 Intro 00:14 Longstrider 01:02 Magic Missile 02:09 Disguise Self 03:54 Command 04:48 Guidance 05:32 Bless 06:19 Healing Word 07:03 Sleep 08:12 Colour Spray 08:57 Minor Illusion 09:25 Shield 09:50 Sanctuary 10:26 Create or Destroy Water *Longstrider First up is Longstrider. This spell increases the move speed of a character by 3 meters until a long rest. 3 meters might not sound like a lot, but the standard move speed is 9 meters, which means this increases the amount of distance you can cover by a third - which is huge! And it’s an even bigger deal if you’re a race with short legs like a gnome, dwarf, or halfling. What’s also great about this spell is that it doesn’t require concentration, so you don’t have to worry about losing concentration or taking up that concentration spell slot. Not only that, but because Longstrider is a ritual spell if you cast it outside of combat it doesn’t use up a spell slot, meaning you can cast it as many times as you want without sacrificing other spell slots, allowing your entire party to move more each turn. So you’ve got nothing to lose, and 33% more movespeed to gain. Magic Missile Next up is Magic Missile. Magic Missile is a damaging spell that fires off 3 missiles and each missile can be sent at 3 different targets or all 3 on the same if you want. This spell is extremely flexible for one because you can use it to finish off a monster without overkilling it if it has low health, and send the other 2 missiles to other targets. You can also upcast this spell to increase the missile count. Second, Magic Missile always hits your target, whether it needs to fly up down left or right, whether you’re disadvantaged or blind, magic missile always lands. And Third, magic missile can turn corners and bend around obstacles to reach enemies. That means you don’t even need to have line of sight on a target to cast magic missile and hit them. And Fourth and most importantly, each missile will trigger a concentration saving throw on the target, so it’s excellent at interrupting enemy spells that require concentration. These spells are usually really powerful too, making Magic Missile a real lifesaver, especially since you can send all your missiles at a single target, almost guaranteeing that you’re breaking their concentration. Disguise Self Next up is Disguise Self. This spell allows you to magically change all aspects of your appearance. This spell is powerful for a couple reasons. One, it allows you to disguise yourself and then steal, pickpocket, and perform other criminal acts and when you’ve had your fill, you can end your disguise and your character’s reputation isn’t hurt because you were disguised. Your reputation is important because if you do enough criminal acts, guards will turn hostile towards you, throw you in jail, or depending on your dialog choices turn into a battle that might be difficult to win. Second, if you do end up slaying a humanoid that you want to use speak with the dead on, they won’t want to talk to the person who killed them, but if you turn off your disguise and use speak with the dead, you’ll have better results - and vice versa. Third, Disguise self can also give you different dialog options. Like in our race picking video if you’re a Drow you have different dialog options than a non-drow. The same goes for other races too, depending on the circumstances, so Disguise Self can give you more options than you would have otherwise when it comes to dialog. Fourth, you can actually use Disguise Self to change your race to unlock weapon bonuses. For example, you might find a weapon that only gives you a certain bonus if you’re Githyanki - using Disguise Self to turn into a Githyanki will unlock that item’s bonus power for you. Fifth, If you're a party of medium characters, Disguise Self can change you to a small sized character and allow you to creep through small holes or tunnels. And what’s amazing about Disguise Self is that it’s also a ritual spell that does not use up a spell slot when you use it outside of combat, and lasts until long rest, so this is really such a useful spell that can be used in a massive number of scenarios. Command Next up is Command. Command is one of the strongest and most flexible spells in the game, and it’s a level 1 spell. Command can be used to make a creature Flee, Move Closer, Freeze, Drop to the ground or Drop their Weapon. Of course, this is incredibly powerful to make a creature drop their weapon - many players use this on Commander Zhalk when escaping the Nautiloid to get his flaming greatsword called the Everburn Blade. #baldursgate3 #baldursgateiii #baldursgate

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