У нас вы можете посмотреть бесплатно [Golden Sun: The Lost Age] Karst & Agatio - Jenna solo или скачать в максимальном доступном качестве, которое было загружено на ютуб. Для скачивания выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса savevideohd.ru
Discord server: / discord --- About the run: This run, for the most part, utilizes what I've decided to call """RNG routing""" Basically what this means is I fight the boss using the same RNG seed every single time, meaning the boss is all but guaranteed to behave the same way as long as I also behave the same way. Basically, if I defend on turn 1 and the boss uses a regular attack, every single time I restart the fight and defend on turn 1 the boss will always use the same action in response as long as the RNG hasn't changed, the same goes for turn 2, turn 3, etc etc. --- Rules: Not a rule per se, but this run was played on the Normal difficulty mode. Only Jenna is allowed to perform meaningful actions during battle. For battles where the rest of the party is forced, I have to fail Summons every turn until Jenna is the only one left alive. Failing a Summon is the only true "do nothing" command in the game, as Defending makes you take less damage and is considered a meaningful action. No Djinn may be on Standby when a battle starts to prevent turn 1 Summons, unless they're to be used for the tactic mentioned above. No items may be used in battle, except for the Trident against Poseidon as this is 100% required for the fight to be beatable. --- About the battle: Technically a fight you don't have to win but it warrants a video because... well, Karst and Agatio as characters are kinda gone after this point lol The Flame Dragons fight is almost identical in terms of their abilities but at that point you're better equipped to deal with them and also don't have to spend turns waiting for Sheba to die. Stats and stuff below --- Jenna: --Equipment-- Weapon: Phaeton's Blade (Base Attack +151) Unleash effect: Light Surge (Jupiter-aligned standard physical attack with 51 added damage, chance to inflict Delusion) Body: Erinyes Tunic (Base Defense +45, Attack +5, Unleash rate +10%) Shirt: Mythril Shirt (Base Defense +10, Max HP +5) Head: Clarity Circlet (Base Defense +21, Jupiter Power +15) Hands: Leda's Bracelet (Base Defense +38, Jupuiter Power +30) Boots: Golden Boots (Base Defense +15, Agility +30) Ring: Guardian Ring (Base Defense +4, Max HP +20) ---Djinn-- Fog (Mercury-aligned standard physical attack with 30 added damage, chance to inflict Delusion) Sour (Mercury-aligned standard physical attack with its end-result multiplied by 1.5, chance to lower target's Resistances by 40) Spring (Heals 70% of Max HP) Shade (Reduces damage taken by 60% for one turn) Chill (Mercury-aligned standard physical attack with 40 added damage, chance to reduce target's Defense by 25%) Steam (Increases all Resistances by 40) Rime (Seal target's Psynergy) Gel (Mercury-aligned standard physical attack with its damage multiplied by 1.5, chance to lower Attack by 25%) --Stats-- Level: 44 Class: Ascetic Health: 570 PP: 249 Attack: 391 Defense: 279 Agility: 333 Luck: 15 Jenna spends a lot of the fight in the Swordsman class series as well due to multiple Mercury Djinn being either on standby or in recovery, altering her class and giving her more HP, Defense, and Attack but lowering her max PP and Agility (and Luck but not by much) (These are her stats/class when all the listed Djinn are set. If one or more go on standby then these will change as shown in the Djinn menu during battle.) --- Enemy stats: --Karst-- Health: 3186 PP: 320 Attack: 354 Defense: 107 Agility: 235 Luck: 50 Mars Resistance: 175 Venus Resistance: 127 Jupiter Resistance: 100 Mercury Resistance: 72 Susceptible to: Defense-lowering Available actions: Death Scythe (Venus-aligned standard physical attack with 35 added damage, chance to instantly kill target) Fiery Blast (Mars-aligned attack with 110 base damage, costs 19 PP) Djinnfest (Puts one of each party member's active Djinn in recover mode, has increased priority like Shade, Flash, etc) Supernova (Mars-aligned attack with 170 base damage, costs 31 PP) Healing Aura (Heals party for around 100 HP, costs 11 PP) Break (Removes all active buffs on target (includes elemental power boosts from summons,) costs 5 PP) Heat Kiss (Chance to lower Attack by 25%) Attack (Standard physical attack) --Agatio-- Health: 4248 PP: 280 Attack: 377 Defense: 114 Agility: 178 Luck: 46 Mars Resistance: 175 Venus Resistance: 127 Jupiter Resistance: 100 Mercury Resistance: 72 Susceptible to: Attack-lowering Available actions: Rolling Flame (Mars-aligned standard physical attack with 100 added damage) Rising Dragon (Mars-aligned attack with 250 base damage, costs 37 PP) Meteor Blow (Mars-aligned attack with 120 base damage plus an amount equal to 35% of target's Max HP, costs 21 PP) Cage (Chance to prevent target from acting until the following turn) Stun Muscle (Mars-aligned standard physical attack with its end result multiplied by 1.3) Eruption (Mars-aligned attack with 90 base damage, costs 14 PP) Debilitate (Chance to lower Defense by 12.5%) Attack (Standard physical attack)