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Скачать с ютуб SUBHL Solo Magna all elements (スパバハソロ マグナ 全属性) в хорошем качестве

SUBHL Solo Magna all elements (スパバハソロ マグナ 全属性) 1 месяц назад


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SUBHL Solo Magna all elements (スパバハソロ マグナ 全属性)

0:00 - start 0:05 - 風 Wind 100% 5:58 - 風 Wind 75% 9:59 - 風 Wind 51% 18:00 - 風 Wind 10% 20:42 - 火 Fire 100% 28:13 - 火 Fire 75% 32:20 - 火 Fire 51% 42:09 - 火 Fire 10% 45:39 - 水 Water 100% 52:31 - 水 Water 75% 57:31 - 水 Water 51% 1:06:33 - 水 Water 10% 1:10:03 - 土 Earth 100% 1:18:17 - 土 Earth 75% 1:22:48 - 土 Earth 51% 1:30:56 - 土 Earth 10% 1:36:11 - 光 Light 100% 1:42:10 - 光 Light 75% 1:44:44 - 光 Light 51% 1:50:29 - 光 Light 10% 1:53:38 - 闇 Dark 100% 2:00:31 - 闇 Dark 75% 2:05:22 - 闇 Dark 51% 2:16:26 - 闇 Dark 10% Compilation of all 6 elements SUBHL solo. This video features some current strategies that are slightly more budget friendly, I restricted the use of gacha weapons and some of the more luxury providence summons. The teams also focus more on being easy to pilot rather than focusing on speed, so it still uses strategies like ougi comps and guard spam comps. The goal was to make it easier for anyone to copy these setups to get the solo trophies for this raid. For the summons I used, Beelzebub is still pretty hard to replace since all of his effects are useful. Trance buff increases dps and allows MC to triple attack consistently, 40% Defense down helps counteract Earth tenet, debuff resistance down reduces the debuff rng of Water tenet, and the plain damage is useful for 3.3M plain in multiple elements. I think Belial/Primarch/Grand Order summons were also okay to use since they are mostly just for damage increase, so they are easily replaceable compared to stuff like 000 and Yatima. For characters, I used FLB Evokers and didn't use any of the Eternals. Most of the Evokers used are core to their element anyway so you don't have to spend too many extra resources for these solos. The eternals also have a higher opportunity cost than evokers, since they require Lapis Merit which is also used in transcendence Dark Opus. I think it's good to not rely on them since the non Six/Nio eternals are very niche outside of certain hard content raids. I didn't restrict the use of other characters, so some elements (with Light in particular) may be a bit hard to obtain, but I think it is still a reasonable compromise to lessen the summon requirements. Most of the strategies are based on my previous solos so you can also refer to them. For these updated clears, Wind/Water/Light are very easy, Fire/Earth requires a little bit of decision making, and Dark is probably the only one that is a bit challenging due to the early Arcadia omens and needing to solve the problem of 20M omen check every turn. *I missed the Awakening types for Earth, they are Multiattack Olivia/Caim/Uriel, Defense Cidala, Balanced Galleon

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