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Скачать с ютуб SM64 - Make Wiggler Squirm - 0x A Presses в хорошем качестве

SM64 - Make Wiggler Squirm - 0x A Presses 9 лет назад


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SM64 - Make Wiggler Squirm - 0x A Presses

I collect the star Make Wiggler Squirm in Tiny-Huge Island using 0 A presses. This video is an improvement from my previous video in which I entered this course from the huge entrance. You can find that video here:    • SM64 - Make Wiggler Squirm - 0x A Pre...  . Since then, Tyler and I collaborated to find a way to get to the mainland of the island starting from the tiny entrance. Starting from the tiny entrance rather than the huge entrance implicitly saves an A press, because it takes 1 A press to enter the huge painting but 0 A presses to enter the tiny painting. Here is the route for getting to the mainland from the tiny island starting platform: For the first gap, I activate one of the butterfly bombs, the explosion of which pushes the tiny goomba into the water. Then I immediately bounce on the goomba to get to the fire spitter island. For the second gap, I strategically manipulate the RNG to have a tiny goomba from above walk off of the cliff. Specifically, I lure him next to the cliff, and then have him randomly jump, causing him to go over the edge. As this is happening, I have Mario perform a dive recover, using the falling goomba to bounce across the gap. Once I made it to the piranha plant platform, finding a way to the mainland was no easy task. But after several failed ideas, I finally discovered a way to do it. Here’s how it works: I first collect 99 coins using the large piranha plant infinite coin glitch. Then, I kill the mini piranha plant, and have its coin take a very precise trajectory, with high speed at a particular angle. From there, I have to escort the coin across the cork boxes, since if Mario isn’t within a small distance of a box, the box will not be tangible and so the coin would fall through. I also strategically use this to my advantage, by allowing the coin to fall through the boxes just enough to be pushed forwards without actually falling all the way through. Once the coin moves into the correct position, I collect it to activate the 100 coin star and use a star dance clip to get onto the mainland. So what is a star dance clip? The star dance clip is a technique where Mario collects a star, thereby allowing him to get onto ledges he wouldn't normally be able to get on. You see, when Mario collects a star, he enters a state where he is able to grab onto ledges. But when he grabs on in this state, instead of entering the grabbing on animation, he just appears at the top of the ledge and does his star dance. So the reason that this is useful is because we can ascend by the height of a dive recover, while also being able to grab onto ledges above us. Note that the mini piranha plant’s coin needed to have a very precise trajectory for this technique to work. Through empirical testing, I determined that the coin needed to have an angle between 28128 and 28511 and a speed of at least 9.5 out of 10. Tyler then looked into the RNG, and determined that of the 65114 possible RNG values, only 17 of them produced such a trajectory. See, the RNG goes through the same sequence of 65114 values in order on repeat. So from there, it was a matter of locating the next closest RNG in the sequence that would produce the correct trajectory, and that was the RNG I would aim for. This RNG was a bit ways off from the current position in the RNG sequence, so I had to wait 45 seconds for the current position to move closer to the goal. Then to make sure the coin used that specific RNG, I manipulated the current RNG position using dust frames, and then killed the piranha plant on the exact frame when my goal RNG was up. ABC Playlist:    • Super Mario 64 - A Button Challenge   ABC Routes: https://docs.google.com/document/d/1y...

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