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Rhythmically Challenged - Let's Play Patapon - Part 1

Possibly one of the worst games to LP but I'm committed now! Patapon Playlist:    • Rogue Mechanist: Patapon   Streaming over at   / rogue_mechanist   Tweeting over at   / roguemechanist   Patapon follows the titular Patapon Tribe, a group of eyeball-like creatures. The Patapon tribe was once a flourishing nation led by their deity, the Mighty Patapon, in a journey to Earthend to gaze upon an enigmatic object simply known as "IT". The Patapon nation at one point was banished to the desolate frontier by their sworn enemy of similar eyeball-like creatures known as the Zigotons. The story begins with the Mighty Patapon returning to a banner-wielding Patapon known as Hatapon after an undisclosed time after the Patapons' banishment. The Mighty Patapon is led back to the remnants of the Patapon Tribe to resume their journey to Earthend. Throughout their journey, the Patapon re-encounter the Zigoton tribe and other beasts. Patapon[a] is a 2007 video game co-developed by Pyramid and Japan Studio and published by Sony Computer Entertainment for the PlayStation Portable (PSP). The game's unique genre was described to be a combination of rhythm and strategy. The game's concept and design were conceived when game designer Hiroyuki Kotani discovered the Patapon designs from French artist Rolito's personal website. The name Patapon was created by Rolito and was inspired by an old French word for "children". Kotani chose the name because it sounding similar to marching and drumming. It was released in Japan in December 2007 and in February 2008 for North America and Europe. In the game, the player acts as an invisible deity to a tribe of anthropomorphic eyeballs known as "Patapons" that can be commanded to move forward, attack, defend and retreat by using a sequence of drum beats. The story follows the Patapon tribe in their journey to reach Earthend and gaze upon "IT". They encounter giant beasts and an enemy tribe known as the Zigotons that serve as obstacles throughout their adventure. Patapon was well-received among critics with multiple reviewers praising the art style of the Patapon tribe and the music. Some reviewers criticized the repetitive nature of it and the lack of a pause option. The game received multiple nominations including a BAFTA award and won Best PSP Game of 2008 by IGN. The game led a port for the PlayStation 4 and two sequels for the PSP; Patapon 2 and Patapon 3, becoming the first entry of the Patapon series. In Patapon, the player takes the role of a deity worshipped by an anthropomorphic eye-ball army known as Patapons. The Patapon village serves as the main hub, allowing the player to revive fallen troops, select missions, and play minigames. Before each mission, the player can choose up to three different units for battle with the banner-wielding Hatapon as the leader of the units. There are six possible units to choose from: The shield and sword-wielding Tatepons, the spear-wielding Yaripons, the bow and arrow-wielding Yumipons, the cavalry lance-wielding Kibapons, the heavy club-wielding Dekapons, and Tuba-wielding Megapons. Each unit can have a maximum of three or six troops depending on the type. During missions, the player can command the Patapons by inputting specific sequences using the face buttons on the PSP, each representing a drum. These sequences can command the tribe to move forward, attack, defend, and other actions. A pulsating border signals the player at what rhythm to input the commands. Successfully entering a proper sequence in sync with the rhythm will lead the tribe into a "Fever" increasing their attack and defensive bonuses. Fever can be accomplished by maintaining a combination of 10, or achieved early if a combination is 3 or higher and the command was performed perfectly in sync. If the player ceases to command the Patapons or inputs the commands off-beat of the border's rhythm, the combo and fever will be lost. Once a mission is complete, the player can return to an earlier mission to acquire additional resources and equipment to build up their troops before a larger battle. Materials, weapons, armor, and a currency known as "Ka-ching" can be gained by fallen enemies to fortify the player's troops. If a Patapon is defeated in battle, they will drop a cap that can be used to revive the Patapon once the mission is completed. If the cap is not retrieved during the mission, the Patapon is permanently lost. New Patapons can be created in the Patapon village using the tree of life and requires Ka-ching and materials such as sticks, stones, and branches. Using rarer versions of those materials creates stronger variants of the Patapons. #Patapon #Japanstudio #PataponRemastered Rhythmically Challenged - Let's Play Patapon - Part 1

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