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In this Video we take a detailed look at the Trickster Mythic Tricks of the Trickster Mythic Path in Pathfinder Wrath of the Righteous. We cover each Trick and all it's ranks individually with accompanying gameplay Footage. There are alot of great tricks that seem ripe for abuse and overpowered builds. Enjoy! YOU CAN FIND EXPLANATIONS FOR SPELLS AND EFFECTS MENTIONED IN THIS VIDEO TOWARDS THE BOTTOM OF THIS DESCRIPTION AREA. SUBSCRIBE to Lorespire for more videos just like this: / @lorespire Trickster Mythic Path - • Pathfinder: Wrath of the Righteous Tr... Trickster Character Build - • Pathfinder Wrath of the Righteous Cha... Azata Mythic Path - • Pathfinder: Wrath of the Righteous Az... Aeon Mythic Path - • Pathfinder Wrath of the Righteous Aeo... Angel Mythic Path - • Pathfinder Wrath of the Righteous Ang... Demon Mythic Path - • Pathfinder Wrath of The Righteous Dem... Lich Mythic Path - • Pathfinder Wrath of the Righteous Lic... TIMESTAMPS/CHAPTERS 0:00 Trickster Mythic Tricks Intro 1:24 Mythic Trick Athletics 3:24 Mythic Trick Infuse Magic Device 3:39 Mythic Trick Reuse Magic Device 4:00 Mythic Trick Knowledge Arcana 6:01 Mythic Trick Knowledge World 7:20 Mythic Trick Lore Nature 9:30 Mythic Trick Lore Religion 10:39 Mythic Trick Mobility 12:40 Mythic Trick Perception 14:48 Mythic Trick Persuasion 17:17 Mythic Trick Stealth 18:27 Mythic Trick Trickery 20:35 Trickster Mythic Path Mythic Tricks Final Thoughts Effects/Spells explanations: Acrobatics (Mobility) - You can move through a threatened area without provoking attacks of opportunity. Your speed is reduced by half. Concealment - A successful attack against a a subject with concealment has a 20 percent chance to miss. Multiple concealment effects do not stack. Total Concealment - A successful attack against a concealed subject has a 50 percent miss chance. You cannot use attacks of opportunity against a subject with total concealment. Demoralize - You can use your persuasion for intimidation to cause an opponent to become shaken for a number of rounds equal to 1 plus another 1 for every 5 by which you beat the DC. This doesn't stack with other shaken conditions to make a creature frightened, The Dc of this check is equal to 10 plus the targets hit dice plus the targets wisdom modifier. You can only affect creatures within 30 feet that can clearly see and hear you. Using this multiple times on the same creature extends the duration. Dispel - Stops one ongoing spell that has been cast on a creature or one area effect from a spell at selected point. Greater Dispel - This functions as Dispel except that it affects everything within a 20 foot radius centered on target creature or point. It can dispel multiple spells starting with the highest level spells and proceeding to lower level spells. Greater Invisiblity - This spell functions as invisibility except that it doesn't end when you attack. Invisiblity - a check is required an invisible creature gets a plus 20 bonus to stealth. The spell ends if you make any attacks or do anything to negatively affect an opponent. Indirectly harming someone does not break this, like using something in the environment to cause damage to someone. SOCIAL MEDIA: Twitter - @lorespire ( / lorespire ) Instagram- @lorespire ( / lorespire ) CONTACT ME: Email- [email protected]