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C64 Ocean Loader 2 for Headbangers 11 лет назад


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C64 Ocean Loader 2 for Headbangers

C64 Ocean Loader 2 - Commodore 64 loading screen music Metal cover / arrangement & home-made music video by Hornanvasara 2013. Website: http://www.johnfoe.com/devilcreations/ Original by Martin Galway 1985. *** Martin Galway (From Wikipedia) Martin Galway (born 3 January 1966, Belfast, Northern Ireland) is one of the best known composers of chiptune video game music for the Commodore 64 sound chip, the SID soundchip, and for the Sinclair ZX Spectrum. His works include Rambo: First Blood Part II, Comic Bakery and Wizball's scores, as well as the music used in the loader for the C64 version of Arkanoid. *** C64 Ocean Loaders (From Videogame Music Preservation Foundation Wiki) Any fan of the Commodore 64 has probably heard a couple of the Ocean Loaders. Back in the 1980s it took several minutes to load a Commodore 64 cassette tape. That's a long wait to sit around and do nothing for a kid hopped up on sugar. Ocean Software wisely made use of this downtime by adding a full screen loading graphic to look at and some catchy loading music to listen to. Back in 1985, Martin Galway (the primary composer of Ocean at the time) had intended to write unique loading music for every game released. He and David Dunn wrote a loader for Daley Thompson's Decathlon (C64) and Galway wrote another for Hyper Sports. However, Ocean was able to put out games at a faster rate, and frivolous additions like loading music weren't important enough to delay release dates. Because of this, many games use the same loading music. Although there are as many as 11 loader tunes created for Ocean games, only five of the are widely accepted as true loader music. These five were used on several games, where the others were only used once or twice. Ocean Loader 1 was composed by Martin Galway and was first used on Hyper Sports (C64) in 1985. It was not the first game to feature loading music, but this was the first loader song to become popular. At about 2:03 there is a strange 4 beat gap in one track of the music. Although Galway intended the gap to be there, many listeners of the day assumed that there was a bug in the music, which is probably what led Galway to remix the tune. Ocean Loader 2 is Galway's remix of his Ocean Loader 1 and was first used in the game Comic Bakery (C64) in 1985. It's sounds similar to Loader 1, but there are several changes. Most notably is that it's slower and the 4 beat gap has been removed. This loader is the most used of all five loaders being in almost every game that Ocean released from late-1985 to mid-1987. Ocean Loader 3 was composed by Peter Clarke. It was first used on Slap Fight (C64) in 1987. It cleverly begins the same as the first two loaders and then quickly changes into a completely different sound. Those who were familiar with Galway's loaders were no doubt excited to be tricked by the new one. This music was used for about a year from mid-1987 to spring of 1988. Ocean Loader 4 was composed by Jonathan Dunn and first used in Target Renegade (C64) in April of 1988. The music style is a quite a bit different from the first loaders and a welcome change. Ocean Loader 5 is Dunn's remix of Loader 4. It was first used at the end of 1988 in the game Operation Wolf (C64) and the last loader track to be used by several games.

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