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Doors Completed with 200% Modifiers (pre-floor 2 update) 1 месяц назад


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Doors Completed with 200% Modifiers (pre-floor 2 update)

Almost a year after not playing modifiers, and after a few weeks of attempts, 200% is done. I made a goal way back when modifiers released to one day clear a run with 200% modifiers. After doing 175% though I dropped it since I had most of the really high% modifiers which made for a very difficult and very rng based run. Even after 200% was cleared (with an easier combo then my 175%) I still didn't want to touch modifiers since these runs get very long and boring after a while. Fast forward to June this year, the hunt and retro update had been through and balanced many of the modifiers and ‪@RGMmaster8‬ had showed me stuff like A-120 safespots, something I originally thought impossible, which made Room For More a viable modifier to play with in high mod runs for me. With Rush modifiers being doubled in value, I decided to start grinding 190% (as past that point I would have to add modifiers I didn't really like at the time). Eventually I just decided to bite the bullet and increase it to 200%. There were a few iterations of modifiers, specifically around Nowhere To Hide, Roundabout and Are Those Pancakes?. Initially I didn't have Pancakes due to Halt + Snares being an annoying combo (at least I thought so at the time) but RGM yet again showed me the power of Snare Safespots (basically this run probably wouldn't have happened if it wasn't for him). This made it harder for Nowhere To Hide to create impossible situations, but unfortunately didn't remove them completely. Halt however, kept spawning after swapping Roundabout with ATP?, yet I only ever encountered 2 impossible Halts. Finally I swapped NTH with Roundabout and came to the combo you see here. I would heavily avoid using Nowhere To Hide as the sheer amount of impossible situations it creates almost killed my motivation for this. I won't explain every modifier here but here are some combos to be aware of in this run Rent's Due + Room For More: If you're forced to hide from A-120, it's pretty strict Electrical Work + I'm Runnin' Here + I'm Tip-toein' Here: Undetectable Rush. Luckily Rush is pretty consistent if he spawns meaning you can easily hide from him... if it wasn't for the fact that I lied, he's not consistent and can sometimes spawn late cause he feels like it. Rush in general + Room For More + Rent's Due: I mainly mention this due to Rush (if he doesn't spawn late) and A-60. Rent's Due gives roughly 5 seconds (minimum) to hide. This is usually pretty fine but if you can't hear A-60's static (like me in this run) then it becomes a problem. The time difference between Rush going through a room and A-60 going through a room is a couple seconds so it can get a little scary if A-60 spawns. Think Faster: Just a single modifier that makes Dark Rooms pretty stressful. Take them slow. Here's how many times most entities appeared : A-60 - 9 Total 4 6 90 combo 10 24 42 44 90 combo 46 63 83 A-90 - 34 Total 6 11 14 18 25 27 29 30 37 40 41 42 43 44 45 47 50 55 60 61 x 2 62 66 72 82 86 89 x 2 92 92 97 100 x 3 Rush - 6 Total 8 84 86 92 95 97 Ambush - 2 Total 13 55 A-120 - 3 Total 17 26 65 Eyes - 11 Total 19 23 28 45 53 55 63 64 65 70 95 Halt - 2 Total 21 39 Screech - 82 25 58 61 x 29 65 x 4 85 x 2 88 x 2 90 x 4 91 x 8 92 x 8 93 x 5 94 x 5 95 x 4 96 x 6 97 x 2 98 Timestamps: 0:00 Worst 2 Fails 0:56 Run Start 10:37 Halt 1 21:35 Seek 1 22:13 Seek 1 done 23:56 Halt 2 34:12 Figure 1 36:53 Library Exit 42:50 please don't look at how long this room 61 took... 47:21 Large Basement Exit 52:20 Infirmary 54:38 Seek 2 55:18 Seek 2 done 57:00 Very lucky the run kept going 1:00:26 Chilling in Courtyard 1:01:47 Greenhouse 1:09:37 Very lucky the run kept going pt 2 1:11:50 Figure 2 1:21:13 Win Outro Music - Race to the Edge - EastieNZ    • Eastienz - Race to the Edge   Subscribe if you want    / @westienz   I also make Music Youtube    / @eastienz   Also Pixel Art usually for said music https://www.deviantart.com/westienz Discord Server that exists   / discord  

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